7.1
rating
Ludopedia
6.3
rating
BGG
Our Verdict
RECOMMENDED
Perfect for those who enjoy social interaction games with an unusual theme and eye-catching components.
Highlights
- Highly original 3D board
- Intriguing hidden role dynamics
- Comic and engaging theme
- Constant player interaction
Keep in mind
- High language dependence
- Moderate initial learning curve
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About the game
What you do in a play session
Ever wondered what the internal struggle looks like in the mind of someone who just robbed a bank and is now facing a judge? In Voices In My Head, that's exactly where you are! The game places players in a surreal courtroom setting, where the battle isn't just between the prosecution and the defense, but inside the mind of the defendant, Guy.
While one player takes on the role of the prosecutor, determined to prove Guy's guilt and send him straight to prison, the other players embody different traits of the defendant's personality. You might be Honesty, trying to clear the guy's name, or Selfishness, playing for your own benefit. The goal is to achieve secret objectives, which adds a layer of tension since you never truly know who is helping or sabotaging the situation.
The dynamics unfold in rounds where the prosecutor presents evidence, calls witnesses, or grills Guy on the stand. To react, players fight for control over the defendant's actions using control markers on a three-dimensional game board representing Guy's brain. This 'cerebral dispute' is where decisions are made, swaying the jury's perception and ultimately deciding the final fate: freedom or incarceration.
Combining area control, hidden roles, and a generous dose of humor, the game transforms the courtroom into a psychological battlefield. Interaction is constant, and tension rises as pieces move across the 3D board, pushing Guy's consciousness from one side to another. Will honesty prevail, or will selfish impulses give the game away?
While one player takes on the role of the prosecutor, determined to prove Guy's guilt and send him straight to prison, the other players embody different traits of the defendant's personality. You might be Honesty, trying to clear the guy's name, or Selfishness, playing for your own benefit. The goal is to achieve secret objectives, which adds a layer of tension since you never truly know who is helping or sabotaging the situation.
The dynamics unfold in rounds where the prosecutor presents evidence, calls witnesses, or grills Guy on the stand. To react, players fight for control over the defendant's actions using control markers on a three-dimensional game board representing Guy's brain. This 'cerebral dispute' is where decisions are made, swaying the jury's perception and ultimately deciding the final fate: freedom or incarceration.
Combining area control, hidden roles, and a generous dose of humor, the game transforms the courtroom into a psychological battlefield. Interaction is constant, and tension rises as pieces move across the 3D board, pushing Guy's consciousness from one side to another. Will honesty prevail, or will selfish impulses give the game away?
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
3
OK
4
REC
5
REC
6
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Unexpected Games, Galápagos Jogos, Gémklub, Hobby Japan, Hobby World, Lord of Boards
Designer
Corey Konieczka
Artist
David Ardila, George Doutsiopoulos
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Is the game too complex?
It's not a heavy 'euro'. The weight is moderate, but the 3D board dynamics and hidden roles require some attention in the first few games.
How many people can play?
The game accommodates 3 to 6 players, making it ideal for groups who enjoy debating and influencing one another.
How long does a game last?
Usually between 60 and 120 minutes, depending on how much the group likes to argue over the evidence.
Is it language dependent?
Yes, there is high language dependence due to the trial cards and objectives, so translation or fluency is essential.
Does the 3D board make a difference?
Yes! It's not just cosmetic; the movement and positioning of pieces in the 'brain' are the core of the influence mechanic.
Is it recommended for people who dislike bluffing?
If you hate lying or hiding your intentions, you might struggle, as hidden objectives are the heart of the game.
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