5.8
rating
Ludopedia
5.2
rating
BGG
Our Verdict
Perfect for those who love the conquest vibe of War but lack the patience for endless sessions.
Highlights
- Fast and dynamic gameplay
- Extremely portable plastic box
- Power cards add strategic depth
- Clever combat mechanic
Keep in mind
- Less immersive than the board game
- Moderate reliance on luck
FOR GENRE FANS
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You know that classic War game we all love, but which sometimes takes hours and ends in family arguments? War Cards takes all that essence of global domination and compresses it into a much faster and more portable format. Here, you still command your army with the mission to conquer territories or dominate entire continents to win, but everything happens through cards. The big twist is the replacement of physical dice: now, attack and defense combinations are represented by cards, adding an extra layer of strategy to the table.
Beyond territorial conquest, the game introduces special power cards. This means you don't just rely on the luck of the 'die' (even if it's in card form), but can use abilities to turn the game in your favor. It's the perfect blend between the tension of a wargame and the speed of a card game. If you want the feeling of conquering the world but only have 45 minutes available, this version is the right call. The game comes in a compact plastic box, ideal for throwing in your backpack and challenging your friends anywhere. It's pure strategy, sprinkles of luck, and a lot of fighting over territory, without the need to set up that giant board on the living room table. Prepare your attack plan, manage your cards wisely, and try to fulfill your secret objective before your opponents realize you're about to dominate the globe!
Beyond territorial conquest, the game introduces special power cards. This means you don't just rely on the luck of the 'die' (even if it's in card form), but can use abilities to turn the game in your favor. It's the perfect blend between the tension of a wargame and the speed of a card game. If you want the feeling of conquering the world but only have 45 minutes available, this version is the right call. The game comes in a compact plastic box, ideal for throwing in your backpack and challenging your friends anywhere. It's pure strategy, sprinkles of luck, and a lot of fighting over territory, without the need to set up that giant board on the living room table. Prepare your attack plan, manage your cards wisely, and try to fulfill your secret objective before your opponents realize you're about to dominate the globe!
GALLERY
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Mechanics
Categories
Families
Publisher
Grow Jogos e Brinquedos
Designer
Mauricio Miyaji, Mauricio Vismona Gibrin
How long does a game last?
Quite fast! On average, games take about 45 minutes.
How many people can play?
The game is designed for groups of 3 to 4 players.
Is it hard to learn?
Not at all! If you already know the traditional War/Risk, you'll get it instantly. If not, the weight is low (around 1.9/5), making it very accessible.
Are there still dice in the game?
Not physical ones. Die results are now printed on cards, which changes the combat dynamics.
What are the power cards?
They are cards that grant special abilities, allowing you to manipulate the game and not rely solely on luck.
Is the game portable?
Yes, it comes in a small plastic box, perfect for trips or casual meetups.