If you enjoy building your own deck while commanding armies in a steampunk-infused fantasy world, Warmachine: High Command might be a great pick!
- Engaging deck construction
- Strong, immersive theme
- Interesting tactical decisions
- Combines with Hordes: High Command
- High language dependency
- Can feel a bit repetitive
- Rules require attention
About the game
What you do in a play session
This card game for 2 to 4 players is pure adrenaline with its deck-building mechanic. You'll manage your hand wisely, decide which cards to buy from the market, and when to invest in new troops or abilities. Each turn, you leverage your resources, rally your army, and aim to dominate your opponents. The thrill of building your own deck, watching it evolve with each game, is one of its major draws.
Warmachine: High Command stands out for its tactical depth and how multi-use cards add layers of decision-making. The 'King of the Hill' mechanic and end-game bonuses ensure the competition is fierce until the very last moment, with the possibility of a sudden death ending that can turn the tables.
For those seeking a more robust experience, the game can be combined with Hordes: High Command, expanding the possibilities and replayability. It offers a gameplay experience of about 60 minutes, with moderate complexity, ideal for those already familiar with board games but looking for a more strategic challenge. Be aware of the significant language dependency, as a good command of English is necessary to play.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
Soundtrack
Ambience suggested by Melodice
Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
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Frequently Asked Questions
Quick answers before you buy
How many players can play Warmachine: High Command?
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