Warmachine Prime Mk II

Privateer Press, Ulisses Spiele · Board game · 2010
2–4 · best 2 60 min Weight 3.7/5
rating Ludopedia
7.8 rating BGG
Buy
rating Ludopedia
7.8 rating BGG
Our Verdict

For those seeking total war, giant machines, and tons of magic!

Highlights
  • Fast and aggressive combat
  • Iconic and powerful Warjacks
  • Agile ruleset system
  • High tactical intensity
Keep in mind
  • Requires your own miniatures
  • Initial learning curve
FOR GENRE FANS
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About the game
Get ready to step into a world where iron and steel dictate the rules and magic explodes at every corner. Warmachine Prime Mk II is the heart of the second edition of this absolute wargaming classic, and the keyword here is intensity. Forget the slow pace of other strategy games; in this version, combat is faster, more aggressive, and more direct than ever before. Imagine six-ton war machines colliding with the force of a locomotive, while heavy cannons tear through armor as easily as paper. But don't be fooled: steam technology isn't the only force on the field. Legendary heroes and powerful mages can turn the battlefield into a chaos of devastating spells, changing the fate of entire nations in the blink of an eye.

This kit is the ultimate guide for those looking to dominate the Iron Kingdoms. It includes all the essential rules for the second edition, along with detailed profiles for your characters, soldiers, and the iconic Warjacks—those massive machines that are the trademark of the game. Beyond the technicalities, you'll also find the lore of the nations fighting for world control and a hobby guide for those who love painting their own miniatures and bringing their army to life. If you're looking for a game where every tactical decision can result in an explosion of metal or magic, Warmachine is the place for you. It's a game of direct confrontation, where military strategy meets the chaos of fate, ensuring that no two battles are ever the same.
Rules videos

In English

BEST PLAYER COUNT
2 BEST
3 OK
4 REC
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Game details

Families

Game: Iron Kingdoms
Publisher Privateer Press, Ulisses Spiele
Designer Brian Putnam, David Carl, Doug Seacat, Jason Soles, Matt Wilson (I), Rob Stoddard, Robert Hawkins, Ron Kruzie, Simon Berman
Artist Andrea Uderzo, Andrew Hou, Brian "Chippy" Dugan, Brian Snoddy, Chris Walton, Daren Bader, David Kidd, Drew Wolf, Eva Widermann, Greg Staples, Ilich Henriquez, Josh Manderville, Karl Richardson, Kimberly Goddard, Kris Aubin, Luke Mancini, Matt Dixon, Matt Wilson (I), Sean Jones (I), Sławomir Maniak, Stuart Spengler
Frequently Asked Questions
Does this game come with miniatures?
No, this is the rulebook and guide. You will need to purchase miniatures separately to play.
What is the difference in the Prime Mk II version?
It is designed to be faster, more agile, and more aggressive than previous editions.
Is it a very complex game?
Like any good wargame, it has depth, but the second edition was made to be more fluid.
How many players can play?
The game is designed for 2 to 4 players in epic confrontations.
What are Warjacks?
They are massive war machines that act as the power core for many armies.