8.0
rating
Ludopedia
7.5
rating
BGG
Our Verdict
If you enjoy simultaneous play and clever card-driven mechanics, Welcome To... offers a refreshing take on the "roll-and-write" genre without dice. It's perfect for players who love optimizing their turns and competing for public goals.
Highlights
- Engaging simultaneous action selection
- Clever card-driven "roll-and-write" feel
- Satisfying strategic planning and optimization
- High player count without downtime
Keep in mind
- Can feel a bit solitary
- Initial learning curve for iconography
HIGHLY RECOMMENDED
In Welcome To..., you step into the shoes of an ambitious architect in 1950s America, tasked with designing the best new suburb. This game, which plays like a "roll-and-write" but without dice, uses cards to generate actions. Each round, three piles of cards are revealed, forming three distinct action sets. Each set includes a house number and a corresponding action. All players simultaneously choose one of these sets to use on their planning sheet. You must fill in the houses on your street in ascending numerical order, which requires careful planning. The chosen actions allow for various strategies: you can increase the value of your estates, score points for building parks and pools, or even manipulate house numbers to optimize your layout. Additionally, there are public goals that players race to complete first, adding an extra layer of competition. With so many tactical options and ever-changing action sets, each game of Welcome To... is unique. Simultaneous gameplay ensures that the game flows quickly and supports a large number of participants, making it perfect for large groups or even solo play. It's a fun and strategic challenge for those who enjoy optimizing spaces and planning their moves in advance.
GALLERY
11 photos · from the community
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In English
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Basic & Advanced Rules (6 Minutes)
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How to play Welcome To...
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Nights Around a Table - How to Play Welcome To...
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How to Play Welcome To... | Roll For Crit
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How to Solo: Welcome to...
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TABLETALK: HOW TO PLAY WELCOME TO...
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Welcome To... How to Play Overview
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Welcome To... : How to Play by All You Can Board
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6 Estate Strategy: Score "100" Every Time
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How to Play Welcome To
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Welcome to...: How to Play
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How to win Welcome to Your Perfect Home
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Finding best prices...
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Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Blue Cocker Games, Broadway Toys LTD, Deep Water Games, Dude Games, Engames, Fever Games
Designer
Benoit Turpin
Artist
Anne Heidsieck
How many players can play Welcome To...?
One of the great advantages of Welcome To... is that it supports 1 to 100 players! Yes, you read that right. Simultaneous gameplay allows a huge group to participate without issues, and it also has a super fun solo mode.
What is the average game duration?
A game of Welcome To... is quite fast, usually taking between 25 to 30 minutes. It's ideal for a quick gaming session or to warm up the table before something heavier.
What is the complexity level of the rules?
The rules for Welcome To... are surprisingly simple to learn, making it accessible for newcomers. However, the strategic depth is considerable, offering plenty of room for optimization and different approaches in each game.
What comes in the Welcome To... box?
The box typically includes a pad of score sheets (where you draw your city), a deck of plan cards, blueprint cards, and some bonus/objective cards. It's a game with few components, focused on the paper-and-pencil experience.
Who is Welcome To... for?
It's an excellent game for those who enjoy spatial puzzles, optimization, and "flip-and-write" games. Perfect for families, groups of friends looking for something light and quick, or for those who enjoy a good solo challenge. If you like to see your city grow on paper, you'll love it!
Are dice required to play?
No! Despite having the feel of a "roll-and-write," Welcome To... uses cards instead of dice to generate actions and house numbers. It's a clever twist that eliminates the pure randomness of dice and adds a layer of strategy to card management.