Werewolf

(Public Domain), (Self-Published), (Web published) · Board game · 1986
7.0 Ludopedia 6.4 BGG 8–24 · best 13 60 min Weight 1.4/5
Buy · from US$ 39.80
7.0 rating Ludopedia
6.4 rating BGG
Our Verdict
RECOMMENDED

If you love a juicy mix of suspicion and chatter, Werewolf gives you tension and laughs in an hour.

Highlights
  • Intense social interaction
  • Simple, fast rules
  • Great for large groups
  • High replay value
Keep in mind
  • Needs a skilled moderator
  • Shy players may feel left out
  • No physical components
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

Werewolf, also known as Mafia, drops players into a haunted village where a few residents hide a deadly secret: they are werewolves. Each participant is secretly assigned a role – Werewolf, Villager or Seer (a villager with investigative power) – while a moderator runs the game. Play alternates between night and day phases. At night, the werewolves silently pick a villager to kill, and the Seer may ask about another player's identity. At dawn, the slain villager is revealed and leaves the game; the remaining players then discuss, accuse, and vote on who they think is a werewolf. The voted player reveals their role and is also eliminated. Werewolves win when their numbers equal the villagers', whereas villagers win by eliminating all werewolves. No board, cards, or tokens are needed; just a large group (8‑24) and plenty of chatter. The mechanics blend bluffing, deduction, negotiation and voting, generating tension and laughs in equal measure. Because it’s purely verbal, the game fits any setting – parties, campsites or classrooms – and typically runs about an hour. Its low weight (1.38/5) signals simple rules, yet the social depth can surprise even seasoned party‑game fans.

Rules videos

Learn by watching before you open the box

2 videos

Best player count

BGG community vote

8–24 players
8 REC
9 REC
10 BEST
11 REC
12 REC
13 BEST
14 REC
15 REC
16 REC
17 REC
18 REC
19 REC
20 REC
21 REC
22 REC
23 REC
24 REC

Soundtrack

Ambience suggested by Melodice

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Game details

Mechanics, categories, families and credits

Families

Creatures: Chupacabras Creatures: Werewolves Crowdfunding: Kickstarter Game: Werewolf / Mafia Misc: No Table Needed
Publisher (Public Domain), (Self-Published), (Web published), Aldebaran Games, Backspindle Games Ltd., Cra-Mor, Crómola, Daiso (ダイソー), Flying Tricycle, LLC, Home Run Games, Japan Network Security Association (JNSA), Lifestyle Boardgames Ltd, Looney Labs, Lost Games, Mayfair Games, pagepunk, Serfs In The Pot, WoodCat, Нескучные игры
Designer Dimitry Davidoff
Artist Amber Grundy, Corey Fields, Krista Gibbard, Michael Klarfeld, Валерія Сєрова (Valeriia Sierova), 林 憲明 (Noriaki Hayashi)

Community

Data from BoardGameGeek

4,890owners
364wishlist
35want to play

Frequently Asked Questions

Quick answers before you buy

7 questions
How many players are needed?
It works best with 8 to 24 players, and the larger the group, the more fun it gets.
How long does a game last?
About 60 minutes, though it can vary with player count and discussion speed.
Do I need any special components?
No. Just a space for everyone to talk and, optionally, paper or cards to note secret roles.
What’s the complexity level?
Very low – the rules are learned in minutes, but the social strategy can be deep.
Is it suitable for kids?
The werewolf theme might be scary for younger kids; it’s generally recommended for ages 12+.
Can I play without a moderator?
You can, but an experienced moderator keeps the flow smooth and avoids confusion.
Is language a barrier?
No, as long everyone understands the language used for discussion; it can be adapted to any tongue.

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