7.8
rating
Ludopedia
6.8
rating
BGG
Our Verdict
RECOMMENDED
If you love horse racing and enjoy mixing luck with strategy, this classic will hit the mark.
Highlights
- Dice‑card hybrid mechanics
- Betting and bluffing depth
- High replay value
Keep in mind
- Moderate learning curve
- Long play time
Rules manual not indexed yet
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About the game
What you do in a play session
Win, Place & Show, also known as TurfMaster, is a 1966 classic that puts up to six players in charge of their own racehorses across three separate heats. Each race uses a personal deck of 32 movement cards; ten are drawn at random for the race while the remaining two sit aside as a reserve that can be played at any time. The board depicts an oval track with six lanes, straight on the straights and gently graded on the bends, and horses advance by adding the value of the chosen card to a common dice roll. In each turn, all players simultaneously select a card and move their horse the indicated number, respecting the starting order. Afterwards, a pair of dice is rolled by the current player, who then decides whether all horses move the value of one die or both, depending on each horse’s position. Marked squares on the track let a horse overtake the one directly ahead in the same lane, but only two such overtakes are allowed per turn (just one if the jockey is an apprentice). Each horse follows a unique speed pattern—some are fast starters, others are stayers—represented by numbers that change each lap, creating wide variation in races ranging from 5 furlongs to 1¼ miles. Odds are preset and reflect these patterns, opening room for strategic betting and bluffing. After each race the first four finishers earn points; the total of the three races determines the champion. The game blends luck (dice, cards) with plenty of tactical decision‑making, perfect for fans of sports, horse racing, and a dash of casino flair. With simple rules, a two‑hour playtime and a light weight (2/5), it welcomes newcomers while still offering enough depth for seasoned players who enjoy pattern analysis and probability manipulation.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
3
REC
4
REC
5
REC
6
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
3M, The Avalon Hill Game Co, Klee
Designer
John B. Reilly (I), Thomas M. Divoll
Community
Data from BoardGameGeek
1,956owners
99wishlist
27want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
Between 3 and 6 players, though older editions support 2 to 8.
What is the typical playing time?
Around 120 minutes, depending on player count and familiarity.
How complex is the game?
Light to moderate (weight 2/5); easy to learn with strategic depth.
What components are included?
Oval board, six colored horses, individual 32‑card decks, two dice, position markers, and betting tokens.
Who will enjoy this game the most?
Fans of racing games, sports enthusiasts, and players who like betting and bluffing mechanics.
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