Witchcraft

Wonderworld · Board game · 2004
8.3 Ludopedia BGG 2–4 15 min
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8.3 rating Ludopedia
rating BGG

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Our Verdict
FOR GENRE FANS

Perfect for those who enjoy solo challenges with a dark fantasy theme and risk-reward mechanics. The final trial system adds a fantastic dramatic touch.

Highlights
  • Very strategic coven building
  • High replayability with many combinations
  • Immersive and tense gothic atmosphere
  • Battles against iconic monsters
Keep in mind
  • High dependency on text translation
  • Initial solo learning curve
Learn How to Play Step by Step Check out our complete step-by-step rules guide.
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About the game

What you do in a play session

Imagine a world where magic is real, but society views it with fear and suspicion. In Witchcraft!, you lead a coven of witches in a desperate struggle to save the village of Wildegrens from dark forces. While villagers lock their doors and whisper about pacts with the devil, you and your sisters face terrifying monsters in the shadows to prove that magic might be the town's only salvation.

The game is a fast-paced, intense solo card-driven experience. The core of the gameplay lies in building your coven: you select witches from different family lineages, and the more members of the same family you recruit, the more powerful that group becomes. Each family has its own specialty, whether it's revealing hidden challenges, boosting your attack power, or trying to convince the town jurors that you are actually the hero of the story.

The challenge is constant. You must decide the exact moment to cast your spells to defeat iconic villains—such as Baba Yaga or the Headless Horseman—but be careful: using too much magic can expose you to the villagers' eyes, leading to your arrest for witchcraft. The game offers incredible replayability, with 56 possible combinations of jurors, missions, and monsters.

The tension doesn't end with the defeat of the monsters. After the missions, you will face a trial. Three jurors will decide your fate based on the conviction you built during the game. Did you manage to prove that magic is beneficial, or will you be condemned while evil consumes the village? If you lose five villagers or fail two missions, defeat is certain. It is a game of risk, hand management, and strategy, where every card played can be the difference between redemption and the stake.

Rules manual

Official PDF file

Rules manual — Witchcraft English · PDF
Download Manual

Best player count

BGG community vote

2–4 players
2 OK
3 OK
4 OK

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Theme: Witches
Publisher Wonderworld
Designer Liesbeth Bos

Community

Data from BoardGameGeek

8owners
2wishlist
1want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
Is the game only for one player?
Yes, Witchcraft! is focused on the solo experience, ideal for those who enjoy facing challenges alone.
Is it hard to learn?
The 'hidden/revealed' mechanic requires attention, but those familiar with other solo card games will adapt quickly.
How long does a game take?
It's a fast game, usually resolved in about 15 minutes.
Do I need a translation to play?
Yes, since there is a high dependency on text in cards and missions, translation is essential for the experience.
What happens if I use too much magic?
You risk being discovered by the villagers and arrested for witchcraft, which hinders your goal.
What are the main objectives?
Defeat the mission monsters and convince the jurors that your magic is for the greater good.

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