Cover of the game 23

23

AMIGO · Board game · 2011
Ludopedia
— Ludopedia
BoardGameGeek
6.3 BoardGameGeek
Players
2–4 · best 4
Play Time
25 min
Weight
Weight 1.2/5
Year
Year 2011
Minimum age
Minimum age 8+
Buy
— rating Ludopedia
6.3 rating BoardGameGeek
Our Verdict
RECOMMENDED

23 is a fast and mean filler game that will delight fans of card games with direct interaction and light math. The experience is a constant tug-of-war where every play requires strategy to avoid accumulating penalties. It's perfect for ending the night or warming up the group with a challenge that blends luck and hand management.

Highlights
  • Fast and easy to learn
  • Constant player interaction
  • Light and fun strategy
Keep in mind
  • Can be frustrating for some
  • Relies on card draw luck
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About the game

What you do in a play session

If you enjoy fast-paced card games with a dash of mischief, 23 is a perfect addition to your game night. The premise is straightforward: you need to play your cards in ascending order from 1 to 23, but the game certainly doesn't make it easy. Every time you jump a number in the sequence, you're forced to take penalty chips. As the title suggests, the goal is to end the game with the fewest penalty chips possible. The deck features cards numbered 1 to 23 with varying quantities of each, which requires careful hand management and a keen eye on what your opponents might still have up their sleeves.

Across two rounds, the tension really ramps up. You start with a few bonus chips that act as 'wilds,' allowing you to make larger jumps in the sequence without taking penalties. Managing these chips is the heart of the strategy; spending them at the right moment can save you from a massive setback. You can also pass your turn, but that costs you a chip, or you can even force the next player to act, which is perfect for dumping a bad card without suffering the consequences.

What makes 23 shine is the player interaction. If someone empties their hand, they get to discard penalty chips, which creates a frantic race to the finish. If you decide you've had enough for the round, you can bow out, but you'll pay a penalty for every card left in your hand. It’s a constant balancing act between climbing the numerical ladder without tripping and ensuring you aren't left holding the bag when the round ends. With rules that take mere minutes to explain, 23 is an ideal filler for those who enjoy a light mathematical challenge mixed with plenty of social interaction and that classic 'take that' vibe. Get ready to count, calculate, and do your best to avoid becoming the owner of the largest pile of penalty chips at the table!

Best player count

BGG community vote

2–4 players
2 OK
3 REC
4 BEST

Where to Buy

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Game details

Mechanics, categories, families and credits

Categories

Families

Misc: Lowest Score Wins
Publisher AMIGO
Designer Christoph Behre
Artist Oliver Freudenreich

Community

Data from BoardGameGeek

649owners
105wishlist
32want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
How long does a game of 23 take?
It's a quick one, lasting about 25 minutes, which makes it a great filler between heavier games.
How many players can play?
It works best with 2 to 4 players.
What is the main objective?
To collect the fewest penalty chips by the end of the two rounds.
Is the game very complex?
Not at all! With a BGG weight of 1.23, it is extremely accessible for everyone.
What happens if I can't play a card?
You can pass your turn (by paying a chip) or drop out of the round, but you'll receive penalties for any cards left in your hand.

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