23.0
rating
Ludopedia
7.2
rating
BGG
Our Verdict
A political thriller on your tabletop where bluffing is your best-kept weapon!
Highlights
- High-stakes social deduction
- Fast-paced- gameplay
- Great- thematic immersion
Keep in mind
- Highly- dependent on player skill
- Can- get- heated
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Get your-best-rhetoric-ready, because the Roman Republic is on the brink of chaos! In 23 Knives, you are thrust into 44 BCE, a period where Julius Caesar's immense power has everyone on edge. Some see a leader; others see a tyrant. This tension is the fuel for the conspiracy that will change history forever.
Players step into the sandals of Roman citizens, each driven by a secret allegiance. Will you be a loyalist, fighting to protect Caesar's authority? A liberator, weaving a web of conspiracy to strike him down? Or perhaps an opportunist, a player who waits for the dust to settle before deciding which side is winning? As you navigate the streets of Rome, your goal is to manipulate, sway, and influence others to align with your cause.
The tension reaches its peak at the Curia. The game's resolution hinges on a high-stakes-count: if 23 or more-knives are present, Caesar falls, and the most committed liberator claims victory. If the conspiracy fails and fewer knives appear, the most dedicated loyalist wins. And don's forget the opportunists—they are playing a different game entirely, waiting to flip the script at the last possible moment to win as a team. It is a game of bluffing, social deduction, and cutthroat-politics where your words are just as sharp as the-knives themselves. Can you survive the Ides of March?
Players step into the sandals of Roman citizens, each driven by a secret allegiance. Will you be a loyalist, fighting to protect Caesar's authority? A liberator, weaving a web of conspiracy to strike him down? Or perhaps an opportunist, a player who waits for the dust to settle before deciding which side is winning? As you navigate the streets of Rome, your goal is to manipulate, sway, and influence others to align with your cause.
The tension reaches its peak at the Curia. The game's resolution hinges on a high-stakes-count: if 23 or more-knives are present, Caesar falls, and the most committed liberator claims victory. If the conspiracy fails and fewer knives appear, the most dedicated loyalist wins. And don's forget the opportunists—they are playing a different game entirely, waiting to flip the script at the last possible moment to win as a team. It is a game of bluffing, social deduction, and cutthroat-politics where your words are just as sharp as the-knives themselves. Can you survive the Ides of March?
GALLERY
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Mechanics
Categories
Families
Publisher
Play to Z, Ediciones MasQueOca, Studio Supernova
Designer
Tyler J. Brown
Artist
Danny Brown
How long does a session last?
Expect around 30 to 60 minutes, depending on how much- debating happens!
Is there a heavy learning curve?
Nope! The rules are straightforward, letting you jump straight into the- scheming.
What is the ideal player count?
While it supports 3-8, it truly shines with larger groups of 5 or more.
Do I need to be a history buff?
Not at all! The setting adds flavor, but the gameplay is all about social deduction.
Is it a mean game?
It's a social game! Expect bluffing and betrayal, but it's all part of the- fun.