6.0
rating
Ludopedia
6.5
rating
BGG
Our Verdict
Perfect for those who already love 6 nimmt! and want more ways to troll their friends.
Highlights
- Adds unexpected twists
- Very easy to learn
- Increases player interaction
- Compact and practical
Keep in mind
- Requires the base game
- Can be frustrating for newbies
FOR GENRE FANS
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You know that feeling in 6 nimmt! where you're just about to escape taking a whole row, but then someone plays the perfect card and you lose everything? Well, the 'Wild Cards' expansion is here to make that chaos even spicier! Originally created for the game's 20th-anniversary edition, this expansion isn't about complex rules, but rather a touch of strategic mischief that shifts the table dynamics.
What you get here are 10 extra cards that act as wild cards. But don't think it's just luck; these cards allow you to manipulate the placement order of the rows in a way the base game doesn't allow. The big twist is that they can force the collection of any row via the lowest card rule, creating absurd reversals mid-game.
If you already enjoy the tension of trying to predict what other players will play, the Wild Cards add a layer of 'cowardice' (in the best way possible!) and unpredictability. It's the kind of addition that doesn't change the core essence of the game — it remains fast, simple, and funny — but gives you new tools to mess with your friends more precisely. If you already own the base game and want to add a bit more 'heat' to your sessions, this is the right choice. It's small in size, but huge in its potential to cause laughter (and screams of frustration) at the table!
What you get here are 10 extra cards that act as wild cards. But don't think it's just luck; these cards allow you to manipulate the placement order of the rows in a way the base game doesn't allow. The big twist is that they can force the collection of any row via the lowest card rule, creating absurd reversals mid-game.
If you already enjoy the tension of trying to predict what other players will play, the Wild Cards add a layer of 'cowardice' (in the best way possible!) and unpredictability. It's the kind of addition that doesn't change the core essence of the game — it remains fast, simple, and funny — but gives you new tools to mess with your friends more precisely. If you already own the base game and want to add a bit more 'heat' to your sessions, this is the right choice. It's small in size, but huge in its potential to cause laughter (and screams of frustration) at the table!
GALLERY
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2
OK
3
REC
4
BEST
5
BEST
6
BEST
7
REC
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REC
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REC
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REC
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Mechanics
Categories
Families
Publisher
AMIGO, Gigamic, PaperGames (III)
Designer
Wolfgang Kramer
Artist
Franz Vohwinkel
Do I need the base game to play?
Yes! This is an expansion, so you'll need the original 6 nimmt! to use the wild cards.
Do the rules change a lot?
Not really. The core of the game remains the same; the wild cards just add new ways to manipulate the rows.
How many people can play with the expansion?
It follows the same count as the original: 2 to 10 players. The more, the merrier (and messier)!
Does it make the game take longer?
Nope. Games still last around 30 minutes, but they become much more intense.
Is it hard to learn?
Super simple. If you already know how to play 6 nimmt!, you'll master the wild cards in two minutes.