—
rating
Ludopedia
7.2
rating
BGG
Our Verdict
FOR GENRE FANS
Perfect for those who love political intrigue and aren't afraid to betray their friends for power. The highlight is the tension of the order reveal.
Highlights
- Insane psychological tension
- Total thematic immersion
- Constant player interaction
- Epic and memorable twists
Keep in mind
- Very long and tiring sessions
- Steep learning curve
- Risk of early player elimination
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About the game
What you do in a play session
Get ready to dive into the chaos of Westeros, where honor is a luxury and betrayal is the currency of choice. In A Game of Thrones, you take command of one of the Great Houses with a clear goal: seize the Iron Throne. But don't think it's just about moving armies and rolling dice; here, diplomacy and cunning are as lethal as a Valyrian steel sword. The game blends the tension of a wargame with the psychology of a bluffing game, requiring you to manage resources, control key characters, and, above all, try to guess what your opponents are plotting.
The real game-changer is the order system. You plan your moves secretly, but execution happens simultaneously, creating those electric moments of revelation where brilliant plans can crumble or turn into epic twists. While you fight for territories, unexpected events can shift the tide of war, and ancient dangers loom in the North, reminding everyone that winter is coming. Will you be the diplomat who unites the houses or the tyrant who crushes them?
For those seeking a classic experience, there is a more traditional conquest approach, but for veterans, the advanced rules transform the match into a true political chess game. Player interaction is constant and intense, as alliances are forged and broken by the minute. If you enjoy games where the conversation around the table is as important as the strategy on the board, this is the place for you. Just remember: in Westeros, you win or you die.
The real game-changer is the order system. You plan your moves secretly, but execution happens simultaneously, creating those electric moments of revelation where brilliant plans can crumble or turn into epic twists. While you fight for territories, unexpected events can shift the tide of war, and ancient dangers loom in the North, reminding everyone that winter is coming. Will you be the diplomat who unites the houses or the tyrant who crushes them?
For those seeking a classic experience, there is a more traditional conquest approach, but for veterans, the advanced rules transform the match into a true political chess game. Player interaction is constant and intense, as alliances are forged and broken by the minute. If you enjoy games where the conversation around the table is as important as the strategy on the board, this is the place for you. Just remember: in Westeros, you win or you die.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
3
OK
4
REC
5
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Fantasy Flight Games, Beacon Multimedia S.A., Delta Vision Publishing, Devir, Galakta, Heidelberger Spieleverlag, Hobby World, Nexus Editrice, Pegasus Spiele, PS-Games, Smart Ltd
Designer
Christian T. Petersen, Kevin Wilson
Artist
Alexander Petkov, Anders Finér, C. Michael Erickson, Cos Koniotis, J. P. Targete, Jacques Bredy, Jason Engle, Jim Pavelec, John Goodenough, John Matson, Mark Evans (I), Roman Papsuev, Scott Nicely, Sedone Thongvilay, Thomas Denmark, Thomas Gianni, Timothy Truman
Community
Data from BoardGameGeek
10,570owners
1,114wishlist
181want to play
Frequently Asked Questions
Quick answers before you buy
Does the game take a long time to finish?
Yes, prepare for sessions of 3 hours or more. It's a dense game that requires time and patience.
Is it very hard to learn?
It has a medium-high complexity. If you know Risk/War, the basics are easy, but advanced rules require study.
How many people can play?
From 3 to 5 players. With 5 people, the struggle becomes much more chaotic and political.
Do I need to have read the books or watched the show?
It helps with immersion, but the rules are clear enough for anyone to enjoy.
Is the game focused solely on combat?
No! Negotiation and hand management are fundamental. Attacking without a political plan is suicide.
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