Our Verdict
FOR GENRE FANS
For lovers of betrayal and long-strategy games: Machiavelli is a brutal classic where friendships are tested.
Highlights
- Dirty diplomacy and shifting alliances
- Immersive historical theme
- Asymmetric factions variety
Keep in mind
- Matches can last 8+ hours
- Player elimination may frustrate
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About the game
What you do in a play session
Machiavelli is a strategy and diplomacy game that throws you into the heart of Renaissance Italy, where alliances are as fragile as a house of cards. You take control of a local power (like Venice or the Duchy of Milan) or foreign nations (like France or the Ottoman Empire), all vying for control of the peninsula. Get ready to negotiate, betray, and fight—because here, the only rule is to win, even if it means stabbing your ally in the back. The game blends strategic movement, bluffing, and dice rolls to resolve conflicts, with matches that can last for hours (yes, it’s a marathon game for patient friends). The expansion published in Alea magazine adds new historical scenarios to spice things up. Pro tip: trust no one, especially the player who promised to help you last turn.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
4
REC
5
REC
6
BEST
7
BEST
8
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
The Avalon Hill Game Co, Battleline
Designer
James B. Wood, S. Craig Taylor
Artist
Cathy Chastain, Kaye Catledge, Kurt Miller
Community
Data from BoardGameGeek
2,423owners
327wishlist
78want to play
Frequently Asked Questions
Quick answers before you buy
How many players are ideal?
Best with 5-8 players — fewer reduces the diplomatic chaos that makes the game shine.
How complex is it?
Medium weight (3.1/5 on BGG). Rules aren’t complex, but deep strategy requires experience.
Does it have player elimination?
Yes, and it can happen early. Check with your group if that’s a dealbreaker (or bring popcorn to watch).
Are expansions needed?
The base game is complete, but the Alea magazine expansion adds extra historical scenarios for replayability.
Is it like Diplomacy?
Yes, but with more randomness (dice) and a Renaissance Italy focus. If you loved betrayal in Diplomacy, you’ll adore this.
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