Our Verdict
RECOMMENDED
If you love politics, betrayal, and heavy social interaction, this is a true diplomatic crisis simulator!
Highlights
- Intense and fast negotiations
- Extremely immersive theme
- Realistic power dynamics
Keep in mind
- Highly dependent on social play
- Can be chaotic for newcomers
Rules manual not indexed yet
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About the game
What you do in a play session
Get your best diplomatic speech ready (or perhaps your most generous bribe), because Article 27: The UN Security Council Game puts you right in the seat of a UN Security Council member. The name is no accident: the game is inspired by the article of the UN Charter that dictates how voting must occur. Here, diplomacy is a double-edged sword, and the clash of interests is constant.
The gameplay is fast-paced and highly realistic. In each round, one player acts as the UN Secretary-General. They present a proposal that affects five key pillars, such as military or economic issues. But here is the twist: each player receives a secret document revealing how these changes affect their own specific interests. In other words, what is great for you might be a disaster for the player sitting next to you.
With the clock ticking (yes, there's a sand timer to ensure no one spends too long philosophizing!), the table turns into a battlefield of intense negotiation. You will need to offer bribes, make promises, and bargain for points to ensure a proposal passes or to prevent it from dying. The Secretary-General gets a bonus when their proposal succeeds, making them a natural facilitator, but the veto power is real: any 'no' vote kills the proposal, though vetoing comes at a point cost. Ultimately, the winner is the one who best balances fulfilling their secret agenda, the bribe money accumulated, and points from approved proposals. It is a game of pure persuasion, where the Secretary-General's gavel decides the fate of the world (or at least your score)!
The gameplay is fast-paced and highly realistic. In each round, one player acts as the UN Secretary-General. They present a proposal that affects five key pillars, such as military or economic issues. But here is the twist: each player receives a secret document revealing how these changes affect their own specific interests. In other words, what is great for you might be a disaster for the player sitting next to you.
With the clock ticking (yes, there's a sand timer to ensure no one spends too long philosophizing!), the table turns into a battlefield of intense negotiation. You will need to offer bribes, make promises, and bargain for points to ensure a proposal passes or to prevent it from dying. The Secretary-General gets a bonus when their proposal succeeds, making them a natural facilitator, but the veto power is real: any 'no' vote kills the proposal, though vetoing comes at a point cost. Ultimately, the winner is the one who best balances fulfilling their secret agenda, the bribe money accumulated, and points from approved proposals. It is a game of pure persuasion, where the Secretary-General's gavel decides the fate of the world (or at least your score)!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
3
OK
4
REC
5
REC
6
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Stronghold Games
Designer
Dan Baden
Artist
Michael Christopher
Community
Data from BoardGameGeek
1,177owners
329wishlist
60want to play
Frequently Asked Questions
Quick answers before you buy
How long does a game last?
It's quite fast! Usually between 30 to 45 minutes, depending on how quickly players negotiate.
Is the game very complex?
It has moderate weight. The rules are straightforward, but the real complexity lies in human interaction and negotiation strategies.
What is the ideal player count?
It works well with 3 to 6 players, but the political dynamics really shine with larger groups.
Do I need to know international politics?
You don't need to be an expert, but understanding the concept of a 'veto' and 'negotiation' helps immensely with immersion.
Does it include time components?
Yes, it uses sand timers to control the negotiation periods.
Is it a family game?
I'd recommend it for older players or teens, as it requires heavy argumentation and direct negotiation.
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