Manual in English

Cartographers — Rules Manual

Thunderworks Games, Arclight Games, Buró · Board game · 2019
1–100 · best 4 Solo 30–45 min Weight 1.9/5 Official PDF 12 pages
8.1 rating Ludopedia
7.6 rating BGG

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Introduction
Queen Gimnax has ordered the reclamation of the northern lands.
As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands.
But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence.
Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom.

Overview
In Cartographers, players compete to earn the most reputation stars by the time four seasons have passed.
Each season, players draw on their map sheets and earn reputation by carrying out the queen’s edicts before the season is over.
The player with the most reputation stars at the end of winter wins!

Credits
Game Designer: Jordy Adan
Developers: Keith Matejka and John Brieger
Illustrator: Lucas Ribeiro
Graphic Designer: Luis Francisco
Wordsmiths: James Ryan and Seth Johnson
Editor: Dustin Schwartz
For additional information or support, please visit us at www.thunderworksgames.com
© 2019 Thunderworks Games LLC. All Rights Reserved.
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Components
100 MAP SHEETS (double sided)
4 PENCILS
4 EDICT CARDS
13 EXPLORE CARDS
16 SCORING CARDS
4 AMBUSH CARDS
4 SEASON CARDS

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Game Setup
1. Give each player a blank map sheet. Players collectively decide whether to use the wilderness side (A) or the wastelands side (B).
2. Give each player a pencil. If playing with more than four players, additional pencils will need to be provided.
3. Have each player write a name for their cartographer at the top of their map sheet, optionally adding a title and family crest.
4. Arrange the four edict cards in a face-up row in the center of the play area, so that they are in alphabetical order (edict A, edict B, etc.).
5. Separate the scoring cards into four stacks according to their card backs. Shuffle the stacks separately, then randomly draw one card from each stack. Place one of these scoring cards below each of the edict cards, face up. Return the rest of the scoring cards to the game box.
6. Place the four season cards in a face-up stack, arranged in order by the progression of seasons (spring, summer, fall, winter). The spring card should be visible on top of the stack.
7. Shuffle the four ambush cards to form a face-down deck, then place this ambush deck off to one side of the play area.
8. Shuffle the explore cards to form a face-down deck. Take the top card of the ambush deck and shuffle it into this explore deck, without revealing it. Finally, place the explore deck next to the stack of season cards.
9. The game is ready to begin!

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How to Play
The game is played over four seasons. Each season is divided into multiple turns, and each turn has three phases: the Explore Phase, Draw Phase, and Check Phase. At the end of each season, players earn reputation stars.

1. EXPLORE PHASE
Reveal the top card of the explore deck and place it face up in the center of the play area, so that all players can see it. Place the new card on top of any explore cards already in play, displaying the cards in a column to ensure that the time values on all revealed cards are visible.
• If the first revealed card is a ruins card, immediately reveal another card from the explore deck and place it on top of the ruins card.
• If the second revealed card is also a ruins card, immediately reveal another card from the explore deck and place it on top of both ruins cards.

1
2
3
46
58

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2. DRAW PHASE
At the same time, each player independently chooses one of the terrain types
and one of the available shapes depicted on the revealed explore card, then
draws it on their map with a pencil.

• The chosen shape cannot overlap filled spaces
or the edges of the map. (Mountain spaces
and wasteland spaces are filled spaces.)
• The chosen shape does not have to be
drawn adjacent to any shapes previously
drawn on the map.
• The chosen shape can be rotated and/or
flipped as needed before it is drawn on
the map.
• After drawing the chosen shape, a player fills
the shape with the chosen terrain type.
• If a player cannot legally draw any of the
available shapes, they must instead draw a
1x1 square anywhere on their map and fill it
with the chosen terrain type.

• Each mountain space has four adjacent spaces. If a
player surrounds a mountain space by filling all four
adjacent spaces, they fill in the next coin symbol on
their coin track.
• Some shapes come with a coin. If a player chooses a
shape with a coin, they fill in the next coin symbol on
their coin track.
Times-Circle
CHECK-CIRCLE CHECK-CIRCLE
CHECK-CIRCLE
CHECK-CIRCLE CHECK-CIRCLE
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Rift Lands: If the rift lands card is revealed, each player draws a
1x1 square anywhere on their map and fills it with any terrain
type shown on the card. All normal rules and restrictions apply.
Ruins: If one or more ruins cards are revealed, each player must
draw one of the available shapes, depicted on the next explore
card that is revealed, so that it overlaps a ruins space on their
map (if possible).
If a player cannot legally draw one of the available shapes so
that it overlaps a ruins space -OR- there are no unfilled ruins
spaces left on their map, they must instead draw a 1x1 square
anywhere on their map and fill it with any terrain type.
Ambush: If an ambush card is revealed, check the direction of
the arrow shown on the card. Each player immediately passes
their map sheet to their neighbor in that direction.
Each player draws the depicted shape on their neighbor’s map,
then fills the shape with the monster terrain type.
If a player cannot legally draw the depicted shape on their
neighbor’s map, they must instead draw a 1x1 square anywhere
on their neighbor’s map and fill it with the monster terrain type.
Then pass all map sheets back to their owners and discard the
ambush card, returning it to the game box.
Note: If an ambush card is revealed immediately after a ruins
card, the ambush card is resolved normally. The effect of the
ruins card will apply to the next explore card that is revealed.
Terrain Types
Forest Village Farm Monster Water Mountain
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3. CHECK PHASE
Check to see if the end of the season has been reached.
Examine the current season card to find the time threshold. For example, spring has a time threshold of eight.
Add together the time values of all explore cards that are currently revealed in the column.
• If the total meets or exceeds the time threshold, the current season ends. Proceed immediately to the end of the season.
• If the total is less than the time threshold, the current season continues. Return to the Explore Phase.

End of the Season
At the end of each season, players are evaluated, earning reputation stars based on how well they followed the queen’s edicts.

SCORING THE QUEEN’S EDICTS
Examine the current season card to see which two scoring cards to evaluate. For example, in spring, evaluate the scoring cards below edicts A and B.
• Each player evaluates their own map to determine how many reputation stars they earn for each of the two scoring cards being evaluated this season, writing those numbers in the corresponding boxes.
(See pages 10–11 for details on the scoring cards.)
• Each player earns one reputation star for each filled-in coin symbol on their coin track, writing that number in the corresponding box.
• Each player loses one reputation star for each empty space adjacent to a monster space on their map, writing that number in the corresponding box.
(If an empty space is adjacent to multiple monster spaces, the player still only loses one reputation star for that space.)

If the current season is winter, the game is now over; proceed to the end of the game. Otherwise, prepare for the next season.

0
+1
+2
+2
+2
+0
+1
=8
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PREPARING FOR THE NEXT SEASON
Discard the top card of the season stack, returning it to the game box. This
will reveal the next season card in the stack.
Reshuffle the explore deck, including all explore cards revealed this season.
Then take the top card of the ambush deck and shuffle it into the explore
deck, without revealing it.
Note: If an ambush card in the explore deck is not revealed during a season,
it remains in the explore deck for the next season, and an additional ambush
card is added! In this way, it is possible to have multiple ambush cards in the
explore deck during later seasons.
End of the Game
Once winter has ended and players have been evaluated for the fourth time,
the game is over.
Each player totals the reputation stars that they earned across all four
seasons, writing their final score on their map sheet. The player with the most
reputation stars is the winner!
In the event of a tie, the tied player who lost the least reputation stars to
monster terrain across all four seasons is the winner. If there is a further tie,
all tied players share the victory.
Scoring Cards
When scoring, keep in mind these general rules:
• Spaces that share a side with each other are
adjacent. Spaces that are only at diagonals with
each other are not adjacent.
• A group of connected spaces that all have the
same terrain type is a cluster. Clusters can have any
number of spaces (including just a single space).
• Monster spaces, mountain spaces, and wasteland
spaces all count as filled spaces. Only filled ruins
spaces count as filled spaces.
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The Golden Granary: Earn one reputation star for each water space adjacent to a ruins space. Earn three reputation stars for each farm space on a ruins space.
The histories say that long ago this place fed an empire. Now nothing grows in the sands blowing among the ruins.

Canal Lake: Earn one reputation star for each water space adjacent to at least one farm space. Earn one reputation star for each farm space adjacent to at least one water space.
A true cartographer knows how to use a theodolite on both rock and raft. You can’t stop drawing the line just because the land ends.

Shoreside Expanse: Earn three reputation stars for each cluster of farm spaces not adjacent to a water space or the edge of the map. Earn three reputation stars for each cluster of water spaces not adjacent to a farm space or the edge of the map.
Pathways laid with colorful stones topped the channels along each family’s crops, a bit of beauty among their labors in the dirt.

Mages Valley: Earn two reputation stars for each water space adjacent to a mountain space. Earn one reputation star for each farm space adjacent to a mountain space.
The wizards chose their high valley homes carefully, hidden from prying eyes but fertile enough for their strange harvest to thrive.

Sentinel Wood: Earn one reputation star for each forest space adjacent to the edge of the map.
Beneath the canopy, far from bright blue skies, every trail led through tangled thorns and suspicious shadows.

Treetower: Earn one reputation star for each forest space surrounded on all four sides by filled spaces or the edge of the map.
Mountains are clear landmarks, islands in a wide sea of trees, but a cartographer’s job is to chart every track hidden in those depths.

Stoneside Forest: Earn three reputation stars for each mountain space connected to another mountain space by a cluster of forest spaces.
Druids planted these towering ranks to shield us from something in the wilds beyond.

Greenbough: Earn one reputation star for each row and column with at least one forest space. The same forest space may be scored in a row and a column.
I’ve mapped deserts. It’s much easier to survey forests, and much more pleasant to take breaks in the shade.

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Lost Barony: Earn three reputation stars for each space along one edge of the largest square of filled spaces.
Borderlands: Earn six reputation stars for each complete row or complete column of filled spaces.
The Cauldrons: Earn one reputation star for each empty space surrounded on all four sides by filled spaces or the edge of the map.
The Broken Road: Earn three reputation stars for each complete diagonal line of filled spaces that touches the left and bottom edges of the map.
Wildholds: Earn eight reputation stars for each cluster of six or more village spaces.
Great City: Earn one reputation star for each village space in the largest cluster of village spaces that is not adjacent to a mountain space.
Shieldgate: Earn two reputation stars for each village space in the second largest cluster of village spaces.
Greengold Plains: Earn three reputation stars for each cluster of villages spaces that is adjacent to three or more different terrain types.

Lines on a map may not define the loyalty of these fiercely independent people...
For generations they have lived in the surrounding lands, but none dare to explore the acrid openings in the ground.
Once far out beyond the edge of the map, now these lands are squarely on it. Someday our next expedition will begin here.
What’s more incredible: the centuries of labor that it took to build these paved paths or the precision that laid them so straight?
In this sprawling nest of intrigue where guilds pursue ancient vendettas, the queen will burn out their venom or rule over ashes.
Stake walls ran along paths between the villages, and the inhabitants rushed to defend one another when the wildclans returned.
There had to be six in a cluster to earn a mark on my map, enough to justify the queen dispatching a justice ... or a tax collector.
Long ago we were a land of wanderers. But when the people put down roots they did so wisely, near everything they needed.

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Solo Mode
Set off as a lone cartographer to explore the Kingdom of Nalos. In solo mode,
you attempt to earn a prestigious title from Queen Gimnax at the end of your
journey! Gameplay has the following changes:
CHANGES TO SETUP
Do not write a title on your map sheet. This is where you’ll record the title
appointed to you by Queen Gimnax at the end of the game.

CHANGES TO AMBUSHES
When an ambush card is revealed, examine the grid in the upper
right corner of the card to see which corner of the map is shown.
On your map sheet, starting in the corner indicated by the ambush card, and
proceeding along the edge of the map in the direction indicated by the arrow,
attempt to legally draw the monster shape without flipping or rotating it.
If you cannot legally draw the monster shape anywhere along the edge of the
map, move one space in from the edge and attempt it again, starting in the
same corner and proceeding in the same direction.
Repeat this process, moving one space further in from the edge of the map
each time, until you are able to legally draw the monster shape or confirm that
it cannot be legally drawn. If the shape cannot be legally drawn, disregard the
ambush card.

CHANGES TO SCORING
After determining your score, total
the numbers in the lower corners of
the four scoring cards in play.
Then subtract that total from your
score to find your rating.
Queen Gimnax awards you a title
based on the highest rating that
you met or surpassed.
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