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Full rulebook
Browse the manual or download the original PDFFull manual text available to read Open text
Core Rules
Teotihuacan: City of Gods was released in 2018. In the years that followed, the game saw the release of three
expansions—Late Preclassic Period (2019), Shadow of Xitle (2020), and Expansion Period (2021)—as well as various
promotional materials and expert challenges.
Teotihuacan: Deluxe Master Set is a celebration of the five years that have passed. Within this game box, you will find
all the content ever produced for the game, released as a single deluxe master set. While the award-winning gameplay
remains unchanged, the game has received numerous aesthetic upgrades, including deluxe wooden components and
consolidated and updated rules.
Thank you for being part of the ride!
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2 COMPONENTS
GENERAL COMPONENTS
1 double-sided Game Board
23 Technology tiles
1 double-sided Temple Board
1 Pyramid Frame
6 Action Boards
92 Technology Reference tiles
14 Royal tiles
2 Calendar markers
14 dice setup cards
32 Starting cards
11 Buildings
7 Temple Bonus tiles
---
3COMPONENTS
PLAYER COMPONENTS
Both cacao and the three resources (wood, stone, and gold) are meant to be unlimited.
Though unlikely, should they run out, use any suitable substitute.
33 Pyramid tiles
+ bag
Cacao (20×1; 8×5)
1 Player Board
4 Dice, representing
workers
1 Avenue of the Dead
marker
3 Temple markers
per player color
per player color
per player color
per player
per player per player
per player color
per player color
per player color
per player color
6 Technology markers
1 Scoring marker
1 Pyramid marker
2 Victory Point
markers1 player aid
1 first
player marker
1 last
player marker
1 player
color token
18 Decoration tiles
+ bag
Wood (20×1; 5×5)
54 discovery tiles
+ bag
Stone (20×1; 5×5) Gold (20×1; 5×5)
PLAYERS TURN ECLIPSE SCORING
GAME END
(3 times per game)
When the Calendar marker occupies the same
space as the dark Calendar marker, or when
the Pyramid is completed, an Eclipse occurs. Finish
the current round, play one more full round, then follow
these steps:
1. Avenue of the Dead: For each step, score points
equal to the lowest-visible number in the building
row.
2. Pyramid Track: For each step on this track, score
4/3/2
in the 1st/2nd/3rd Eclipse. The player
farthest ahead scores an additional 4. Reset
the Pyramid track to zero for all players.
3. Masks: For each set of
1/2 /3/4/5/6/ 7/8/9/1 0/1 1 different masks, score
1/3/6/1 0/1 5/2 1/2 8/3 6/4 5/5 5/6 6. All masks are
kept for future scoring rounds.
4. When playing with Expanding the Empire module, score a number of Victory Points for each of your Warriors (but not Buildings!), as follows:
• For every Warrior in the
area: 1
• For every Warrior in the
area: 2
• For every Warrior in the
area: 3
• For every Warrior in the
area: 5
5. Feed workers:
• Pay 1 for each power 1-3.
• Pay 2 for each power 4-5.
• Lose 3 for every you failed to pay.
6. Reset the light Calendar marker to “0” and move the dark Calendar marker one step towards the light one.
1. Most cocoa.
2. Lowest in turn order.
Rules in are recommended for experienced players.
The game ends after the 3rd Eclipse or when the Pyramid
is complete. Score any penultimate temple track rewards.
TIEBREAKERS
At any time during your turn, you may:
• Pay 3 to unlock all your.
• Activate and flip single-use Discovery tiles.
If you are the last player, advance the light Calendar marker
at the end of your turn.
Any time a player’s
powers up to up beyond 5, immediately do
the following:
1. Advance 1 step on the Avenue of the Dead.
2. Change the ascending
power to 1 and move the die to
the Palace. This is now a “new” worker.
3. Choose one of these rewards:
• Score 5
• Gain 5
• Advance one step on 1 temple track
• Pay 3 to advance twice on 1 or once on 2 temple
tracks.
• Gain 2 and gain your 4th with power of 3,
and move the die to the Palace.
4. Advance the light Calendar marker 1 space
(but only once per turn!).
AUXILIARY ACTIONS
WORKER ASCENSION
MOVE TO THE OTHER SIDE FOR “PLAYING WITH MODULES” →
1. Unlock all your for free.
OR
2. Move one of your unlocked up to 3 Action
Boards and choose one:
a. Collect Cocoa
• Receive X*+1
b. Perform Main Action
• Pay X*
• Perform the action depicted on the Action Board
• Check for
bonuses
• Level up your
c. Worship
• Pay 1
and push out other player’s
• Pay 1 to receive both rewards
• Receive the chosen reward(s)
• Your is now locked.
c2. Advanced Worship changes:
• Gain 1
and push out other player’s
(instead of paying)
• Additionally, you can unlock your own this
way (without the bonus).
* X is the number of unique colors of unlocked already present on
the chosen Action Board.
---
4 COMPONENTS
Modules
26 Major Discovery tiles + bag
9 Action boards
2 Special Mask tiles
10 Warriors
1 Shaman
Obsidian (20x1; 5x5)
3 Claim markers
1 extra Temple marker
1 Empire board
4 Altar tiles
13 Priest and Priestess tiles
9 Season cards
32 Orange Temple Ability Reference tiles
(Modules 7, 8, 9)
(Modules 4, 5, 6, 7)
(Module 9)
(Module 9)
(Module 8)
(Module 7)
(Module 6)
(Module 7)
(Module 2)
(Module 9)
(Module 8)
(Module 1)
(Module 3)
(Module 2)
per player color
per player color
per player color
per player color
3 Mansion Ownership tiles
---
5 COMPONENTS; TABLE OF CONTENTS
Solo Mode
8 Action tiles
4 Path tiles
6 Direction tiles
4 Temple Priority tokens
9 Teotibot Priest and
Priestess tiles
1. Components ........................................................................ pg 2
2. Setup ...................................................................................... pg 6
a. Board Setup ...................................................................... pg 6
b. Player Setup ...................................................................... pg 8
3. Rules of Play ....................................................................... pg 10
a. Player Turns .................................................................... pg 10
• Taking a Normal Turn ................................................. pg 11
◦Collect Cacao ............................................................ pg 11
◦Worship ..................................................................... pg 11
◦Perform the Main Action ....................................... pg 13
• Main Actions ................................................................. pg 14
• Ascension ....................................................................... pg 17
4. Eclipse & End of Game .................................................... pg 18
• Eclipse (Scoring) ........................................................... pg 18
• End of Game ................................................................ pg 20
5. Common Questions ......................................................... pg 20
6. Credits ................................................................................. pg 22
1. First Time Playing Teotihuacan ? ......................................... pg 6
2. General Area ....................................................................... pg 8
3. Worker Power Level ........................................................ pg 10
4. Workers, Locked and Unlocked ................................... pg 11
5. Claiming Discovery Tiles ............................................... pg 12
6. Advancing on Temples .................................................... pg 12
7. Power-ups .......................................................................... pg 15
LIVING RULES PLEDGE
We pledge to support every game well after its initial release. Despite
rigorous play testing and multiple rounds of both internal and external
proofreading and editing, occasionally the need for rules corrections
or minor gameplay adjustments are discovered only several months or
years after the game was manufactured. We promise to produce timely
rules updates as necessary, along with expanded FAQ clarifications
if needed, available for download from our website in digital PDF
format.
MISSING OR DAMAGED COMPONENTS
Although we take a lot of care to make sure that your game
is complete, manufacturing mistakes can still leave you with
a missing or damaged component. If that happens, please contact
us to receive replacements swiftly and with our sincere apologies.
Customer support:
https://boardanddice.com/customer-support/
Table of Contents
Sideboxes
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6 SETUP | GAME BOARD SETUP
1. Lay out the Game Board in the middle of the table, and place the Temple Board along one of its short sides.
2. Randomly select three Temple Bonus tiles, and place one on the penultimate step of each temple (covering the pre-printed Temple Bonus).
3. Shuffle the Action Boards, and place them face up onto Action Board spaces “2”–“7” on the Game Board (covering up the preprinted Action Boards). Note: Action Board spaces “1” and “8” should not be covered.
4. Each Royal tile is categorized by an A, B, or C in the top-left corner of the tile. Randomly select three Royal tiles, one from each category, and place them face up on the corresponding spaces of the Palace (1) Action Board.
5. Each Technology tile is denoted by a reference number in the top-right corner of the tile. Randomly select six Technology tiles, and order them by their reference numbers. Place these tiles face up on the Alchemy (5) Action Board in ascending order, from left to right, beginning with the top row.
6. Place the light Calendar marker on space “0” of the Calendar track. Place the dark Calendar marker on the space corresponding to the player count.
Board Setup
setup
FIRST TIME PLAYING TEOTIHUACAN?
If this is your first time playing Teotihuacan, we strongly recommend returning all Temple Bonus tiles, Action Boards, Royal tiles, and Technology tiles to the game box and using the preprinted options on the Game Board instead. Do not use the Orange temple.
Board Setup: Follow the instructions for step 1, then continue from step 6.
Player Setup: Follow the instructions for steps 1–11, then continue from step 13.
• For 2 players: space “10.”
• For 3 players: space “11.”
• For 4 players: space “12.”
7. Place a Building on each space next to the Avenue of the Dead, excluding the bottommost space.
8. Place all Pyramid tiles into the appropriate bag. Randomly select three Pyramid tiles, placing them face up to the right of the Pyramid grid in the middle of the Game Board.
9. If you are using the Pyramid Frame, place it in the center of the Game Board so that it matches the pyramid base shape. At random, draw additional Pyramid tiles.
18
22
23
24
25
8
20
19
13
3
11a
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7 SETUP | GAME BOARD SETUP
10. Place all Decoration tiles into the appropriate bag 12. Draw four Decoration tiles, placing them face up to the left of the Pyramid grid 13. Afterwards, set the bag aside, near the Game Board.
11. Place all Discovery tiles into the appropriate bag 14. Randomly draw and place one tile, face up, on the corresponding spaces of each of the following Action Boards: Palace (1) 15, Forest (2) 16, Stone Quarry (3) 17, Gold Deposits (4) 18, and Decorations (7) 19.
12. Randomly draw six more Discovery tiles, placing them face up on the corresponding spaces along the Avenue of the Dead: three tiles on the bottom space, two on the middle space, and one tile on the top space 20.
13. Draw and place additional Discovery tiles, face up, on the corresponding spaces of the temples. Each space indicates how many tiles should be placed here, depending on the player count. The first number corresponds to a 2-player game, the second number to a 3-player game, and the third number to a 4-player game 21. Afterwards, set the bag aside, near the Game Board.
14. Place all cacao and resources (wood, stone, and gold) near the Game Board and within easy reach of all players 22.
15. Each player has a number of markers that should be placed at various locations around the Game Board:
• Scoring marker → space “0” of the Scoring track around the Game Board (23),
• Pyramid marker → space “0” of the Pyramid track below the Pyramid grid (24),
• Avenue of the Dead marker → space “0” of the Avenue of the Dead (25), and
• Temple marker (×3) → bottom space of each temple (26).
placing them face up onto the Pyramid grid (in any orientation) to form the pattern corresponding to the player count 11 (setup example is for a 4-player game).
Afterwards, set the bag aside, near the Game Board.
2 players 3 players
1
2 21
26
4
15 17
6
7
9 12 14
10 11
5
16
2 21
26
2
21
26
11a
---
8 SETUP | PLAYER SETUP
1. Give each player one complete set of player components in their chosen color.
2. Randomly determine the first player. Give that player 2 cacao A and the First Player marker B1.
3. Give the last player (in clockwise order) 3 cacao and the Last Player marker B2. Give all other players, if any, 2 cacao.
4. Place the six Technology markers on the reserved spaces of your Player Board C.
5. Place one of your dice onto the reserved space of your Player Board. Set that die to value 3 D. This die can later be unlocked as a fourth worker.
6. For each of the six Technology tiles present on the Alchemy (5) Action Board, locate the corresponding Technology Reference tiles. Give one copy of each of these tiles to every player. Return all other Technology Reference tiles to the game box, as they will not be needed during the game.
7. Each Technology Reference tile is denoted by a reference number in the top-right corner of the tile. Place these tiles face up next to your Player Board E.
8. For now, set your remaining 3 dice to value 1, and leave them in your player area F, along with the two Victory Point markers (+100/+200 and +300/+400) G and the Player Aid.
9. Place your Player Color token on your board N.
Player Setup
GENERAL AREA
The rules often refer to the “general area” of an Action Board. The general area contains the main action associated with that Action Board.
Boards 2, 3, 4, and 7 each have both a temple sidebar and a general area. Board 1 also has a general area, despite there being no main action associated with that Action Board.
Every worker (except those locked in Worship spaces—explained later) is considered to be in the general area of that Action Board.
When instructed to place a worker in the “general area,” place it in a way so that it does not cover any icons.
L B1 B2 D I J E C G F H M A K N
A - spaces for resources; B - space for the First or Last Player player marker; C - space for Technology markers and active Technology Reference tiles; D - space for 4th worker; E - inactive Technology Reference tiles; H - spaces for mask (Discovery) tiles; N - space for Player Color token.
The highlighted spaces (I, J, K, L, M) are only used when playing with specific modules.
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9SETUP | PLAYER SETUP
• Return all Starting cards to the game box, and use the predetermined setup options below instead.
• In addition to the cacao already received, players receive the following:
◦The first player receives
◦5 (cacao),
◦1 (wood),
◦2 (stone),
◦4 (gold), and
◦one advancement on the green temple (for which they receive 1 more).
◦The second player receives
◦5 (cacao),
◦4 (wood),
◦1 (stone),
◦one advancement on the red temple (for which they receive 1 (Victory Point), and
◦one advancement on the blue temple (for which they receive 1).
◦The third player (if any) receives
◦4 (cacao),
◦3 (wood),
◦4 (stone),
◦one advancement on the Avenue of the Dead, and
◦one advancement on the blue temple (for which they receive 1).
◦The fourth player (if any) receives
◦2 (wood),
◦5 (gold),
◦one advancement on the green temple (for which they receive 1 more), and
◦a Technology marker on the 3rd lowest-numbered Technology tile (rightmost tile on the top row), which grants another advancement on the green temple (for which they receive yet another).
• Finally, each player must place their remaining three dice, as starting workers, in the general area (see General Area on page 8) of various Action Boards.
◦The first player:
◦Nobles (6); also set this die to value 2
◦Forest (2)
◦Construction (8)
IS THIS YOUR FIRST GAME?
◦The second player:
◦Decorations (7); also set this die to value 2
◦Forest (2)
◦Stone Quarry (3)
◦The third player (if any):
◦Palace (1)
◦Forest (2)
◦Decorations (7)
◦The fourth player (if any):
◦Stone Quarry (3)
◦Gold Deposits (4)
◦Alchemy (5)
• Shuffle the Starting cards, and deal four to each player.
• If you receive one or more Starting cards depicting a Discovery icon, for each such card, immediately draw a random Discovery tile from the bag. (You may lay out your Starting cards in front of you to help keep track of which Discovery tile belongs with which Starting card.)
• Simultaneously, all players choose two of their Starting cards to keep (discarding the other two).
• Receive all benefits of your chosen Starting cards. (See the Appendix booklet for a comprehensive list of all benefits.) Return any unclaimed Discovery tiles to the bag.
• At the bottom of the Starting cards there are numbers referencing Action Boards on the Game Board. Place your three starting workers in the general areas of three unique Action Boards matching three numbers on your chosen Starting cards. Unless explicitly allowed by the benefits of a chosen Starting card, no two dice belonging to the same player may start the game on the same Action Board. (See the Appendix booklet for additional information about worker starting locations.)
• Return all Starting cards to the game box, as they will not be needed again during the game.
not your first game?
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10 RULES OF PLAY | PLAYER TURNS
10. In games with 4 players: Return all Dice Setup cards to the game box, as they will not be needed during the game.
11. In games with 3 players:
• Shuffle the Dice Setup cards, and reveal the top card. Referencing the 3-player side of the card (marked with ), place three workers of the unused color in the general areas of the Action Boards indicated at the bottom of the card.
• These “neutral” workers count as workers of a different color for all game purposes.
• Set aside the remainder of the Dice Setup cards deck. It will be needed twice more during the game.
• Discard the card to the bottom of the deck.
12. In games with 2 players:
• Shuffle the Dice Setup cards, and reveal the top card. Referencing the 2-player side of the card (marked with ), place three workers of one of the unused colors in the general areas of the leftmost three Action Boards indicated at the bottom of the card. Similarly, place three workers of the second unused color in the general areas of the rightmost three Action Boards indicated at the bottom of the card.
• These “neutral” workers count as workers of a different color for all game purposes.
• Set aside the remainder of the Dice Setup cards deck. It will be needed twice more during the game.
• Discard the card to the bottom of the deck.
WORKER POWER LEVEL
The power level of a worker is a value between 1 and 5, represented by the face value of the worker. If a worker needs to increase in power beyond 5, it immediately ascends instead. The process of Ascension is described on page 17.
rules of play
Beginning with the first player, each player takes a turn as outlined below. Play proceeds clockwise, continuously. There are no phases or steps in Teotihuacan. Players simply resolve their turns, one after another, until an Eclipse (scoring) is triggered (described later).
On your turn, you must choose one of these two options:
• Take a normal turn.
OR
• Unlock all of your locked workers, at no cost (see Workers, Locked and Unlocked on page 11).
Afterwards, proceed to the next player in clockwise order for their turn.
At the end of the round, after all players have taken one turn, advance the light marker one space on the Calendar track. This might trigger an Eclipse (described later).
IMPORTANT: The light Calendar marker should always be advanced at the end of the last player’s turn unless it is already on top of the dark Calendar marker.
Player Turns
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11 RULES OF PLAY | PLAYER TURNS
When taking a normal turn, select exactly one of your unlocked workers (see Workers, Locked and Unlocked below) and advance it clockwise by one, two, or three Action Boards.
After moving the worker you must perform one of three possible actions on the Action Board your worker ends its movement on:
• Collect Cacao,
• Worship, or
• Perform the main action.
Note: If you do not have any unlocked workers available or are not willing or able to pay to unlock your workers, you cannot take a normal turn; you must choose the no-cost unlock option instead.
taking a normal turn
WORKERS, LOCKED AND UNLOCKED
Workers can be either locked or unlocked. Spaces with a key depicted are referred to as Worship spaces. A worker on a Worship space is considered locked. Locked workers can never be moved.
Any worker in the general area of an Action Board is considered unlocked.
At any time during a normal turn, you can pay 3 to unlock all of your locked workers. Doing so does not count as an action. Alternatively, you may spend your entire turn to unlock all of your locked workers at no cost. When unlocking a worker, slide it to the general area on the same Action Board.
Note: You can choose to unlock workers (whether by paying 3 or spending your entire turn doing so) even if not all of your workers are locked.
You can take the Collect Cacao action on any Action Board.
Before placing your moved worker in the general area of the Action Board, count the number of unlocked workers of different colors already present on the board (disregarding any locked worker in the Worship space). You gain that much plus 1. Place the moved worker in the general area of the Action Board in question.
The Worship action can only be performed on the following Action Boards:
▪ Palace (1),
▪ Forest (2),
▪ Stone Quarry (3),
▪ Gold Deposits (4), and
▪ Decorations (7).
The Palace (1) Action Board has three Royal tiles with one space each; the other four Action Boards have a temple sidebar, each with one space.
1. Select a Worship space on the Action Board. If there is already a worker belonging to another player on that space, pay 1 to the general supply, and unlock that worker (move it to the general area of that Action Board). Then, place your moved worker in the selected Worship space. You cannot unlock your own workers this way!
collect cacao
EXAMPLE: Black moves a worker to the Stone Quarry (3) Action Board to take a Collect Cacao action. There are two colors of unlocked workers present (Red and Yellow), so Black collects 3. Neither the locked Blue worker nor the arriving Black worker are counted.
WORSHIP
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12 RULES OF PLAY | PLAYER TURNS
Worship Space Abilities
• Palace (1)
◦See the Appendix booklet for a comprehensive
explanation of the effect of each Royal tile.
• Forest (2), Stone Quarry (3), Gold Deposits (4)
◦Advance once on the depicted temple. (See Advancing
on Temples below.)
• Decorations (7)
◦Advance once on any temple of your choice.
ADVANCING ON TEMPLES
When advancing on one of the temples, move your Temple marker up by one step.
If it is a minor step, immediately receive the benefit
depicted on that step.
Note: The
icon represents any resource (,
, or ).
If it is a major step, you may either claim one of the
Discovery tiles present on the step (if any remain)
OR receive the benefit depicted on that step.
If it is the penultimate step, nothing happens. You
simply qualify for additional end-game
according
to the Temple Bonus depicted on that step.
If it is the topmost step, immediately score the
depicted on that step. (You still qualify for the Temple
Bonus.)
Note: You may only advance onto the topmost step
of the temple if no other player has a marker there.
If for any reason you cannot advance further, you
simply do not advance and do not receive any further
benefit(s).
2. Choose one of the following options:
• Activate the Worship space ability.
OR
• Claim the Discovery tile near the Worship space by paying any costs depicted on the tile. Then, draw
a replacement tile from the bag. (See Claiming Discovery
Tiles below.)
OR
• Pay 1 to choose both of these options, activated in
any order.
EXCEPTION: When Worshiping on the Palace (1) Action
Board, you must activate a Worship space ability. You may
not choose to only claim the Discovery tile, though you
may still pay the additional cost of 1 to both activate
the effect of the Royal tile and claim the Discovery tile.
Note: Any costs associated with unlocking another
player’s worker or choosing both options of a Worship space
must be paid before resolving any effects associated with
the Worship action.
CLAIMING DISCOVERY TILES
You claim a Discovery tile by paying the cost indicated in
the top-left corner of the tile (if nothing is printed here,
then the tile has no cost). This cost must be paid regardless
of how the tile was obtained: from a Worship action, from
a temple, or from the Avenue of the Dead. If unable or
unwilling to pay the cost, you are not allowed to claim
the tile. After claiming the tile:
• If it is a mask, place it on the corresponding space of your Player Board (stacking it on top of any identical mask(s) you already have). Masks are scored during
every Eclipse.
• If it is not a mask, place it face up in front of
you. Once, at any time during any of your turns
(including immediately after claiming it), you may
flip the tile face down to receive its benefits. Keep
face-down tiles in front of you, as they may be
scored during the final Eclipse. (See the Appendix
booklet for a comprehensive list of all benefits.)
---
13 RULES OF PLAY | PLAYER TURNS
EXAMPLE: Red moves a worker ahead to the Stone Quarry (3) Action Board to take a Worship action. Blue already has a worker on the temple sidebar, so Red has to pay 1 to move Blue’s previously locked worker to the general area of the Action Board. Red decides to take both actions of the Worship space and must therefore pay 1. Then, Red decides to claim the Discovery tile next to the Worship space, paying an additional 1 for the tile itself. Finally, Red advances on the Green temple, gaining 2. Finally, Red draws and places a replacement Discovery tile (not shown).
To perform the main action of an Action Board, you must first pay 1 for each unlocked worker of a different color present on the Action Board (ignoring the arriving worker). Otherwise, you cannot choose to perform the main action. Place the moved worker in the general area of the Action Board in question.
Each Action Board has a different main action, except the Palace (1), which does not have one.
When counting how many workers you have on the Action Board, for purposes of resolving any of the main actions, you are always limited to three. Therefore, even if you happen to have all four of your workers on the same Action Board when resolving a main action, it still counts as having three workers. When counting workers for the action’s effects, always include the worker you just placed there.
When performing a main action, you must always resolve its effects, collecting or paying resources as necessary. You cannot forfeit the effects of a main action just to power up one of your workers.
perform the main action
EXAMPLE: Black moves a worker to the Stone Quarry (3) Action Board to perform the main action there. There are three colors of unlocked workers present: Red, Yellow, and Black (one of Black’s previously placed workers), so the cost of the action is 3. The locked Blue worker does not count towards the action’s cost.
---
14 RULES OF PLAY | MAIN ACTIONS
The Palace (1) Action Board does NOT have a main action.
When moving a worker here, you may only place it on a Royal
tile to perform a Worship action or in the general area to take
a Collect Cacao action.
Count the number of your unlocked workers on the Action
Board in question (including the worker you just moved) to
select a row on the Action Board. Use the power of your lowest-
value worker to select a column on the Action Board. Gain
the rewards (
, , , , , or temple advancements)
shown in the corresponding cell.
Afterwards, power up one of your workers on the same Action
Board. If you have three or more workers on that Action
Board, power up twice instead (still powering up only workers
on the same Action Board).
main actions
palace (1)
Forest (2),
Stone Quarry (3), Gold Deposits (4)
EXAMPLE: Blue performs a main action on the Forest
(2) Action Board with two workers with a power of 2
and a power of 5. Since the lower value is 2, this grants
them 2
and the ability to power up one worker on
the Forest (2) Action Board.
Select one Technology tile on the Alchemy (5) Action Board,
observing the following restrictions:
1. If you have only one worker on this Action Board, you must select from the top row.
2. If you have two or more workers on this Action Board, you may select from either row.
3. EXCEPTION: If you have only one worker on this
Action Board but its power is 4 or 5, you may still choose from the bottom row, but doing this will forfeit the power-up you would otherwise receive from this action.
Pay the cost in
shown on the selected tile, and move one
of your Technology markers from your Player Board onto
the tile to mark that you have acquired this Technology. You
can never acquire the same Technology twice. Any other
player who already had a marker on the Technology you have
just acquired immediately scores 3 .
After placing your Technology marker, advance once on the corresponding temple, depending on which column the
selected Technology belongs to:
for the left column,
for the center column, or for the right column.
Then, move the corresponding Technology Reference tile
onto the space on your Player Board freed by the Technology
marker you have just used. This will help remind you of the
benefit provided by the Technology. (Refer to the Appendix
booklet for an explanation of the ongoing benefit of each
Technology tile.)
Afterwards, power up one of your workers on the Alchemy
(5) Action Board (unless you used a single power-4 or -5
worker to acquire a bottom-row Technology).
alchemy (5)
EXAMPLE: Blue is performing the main action
on the Alchemy (5) Action Board using a single
worker with a power of 4. They can either acquire
a Technology from the top row and power up the worker
or acquire a Technology from the bottom row without
powering up the worker (because of the exception rule).
---
15 RULES OF PLAY | MAIN ACTIONS
Pay 2 to take the first available (bottommost) Building from the Buildings row on the Game Board (it is important that these Buildings are always taken from the bottom up), and add it to the leftmost available space of one of the Building rows on the Nobles (6) Action Board:
• If you have one worker on this Action Board, add the Building to the leftmost empty space of the top row.
• If you have two workers on this Action Board, add it to the leftmost empty space of the second row. If there are no empty spaces on the second row, add the Building to the top row instead.
• If you have three workers on this Action Board, add it to the leftmost empty space of the bottom row. If there are no empty spaces on the bottom row, instead add the Building to one of the rows above.
You cannot choose to perform the main action if it is impossible for you to legally add a Building. (You may, however, perform this main action even if you are at the top of the Avenue of the Dead.)
Score a number of points equal to the printed value of the space you covered with the Building, and advance once on the Avenue of the Dead, up to a maximum of 9.
Afterwards, power up one of your workers on the Nobles (6) Action Board. If you have three or more workers on that Action Board, power up twice instead (still powering up only workers on the same Action Board).
POWER-UPS
When an ability or effect instructs you to power up one of your workers, select one of your unlocked workers and rotate the die representing the worker to the side showing a one-higher number, thereby increasing its power.
If a worker needs to increase in power beyond 5, it immediately ascends instead. The process of Ascension is described on page 17.
If an ability or effect instructs you to power up twice, either power up the same worker twice or two different eligible workers once each.
All power-ups are mandatory.
nobles (6)
Pay 3 to select one of the four available Decoration tiles. For each additional worker you have on this Action Board, receive a discount of 1 (to a minimum of 1).
Add the selected Decoration tile to the Pyramid, observing the following restrictions:
• The tile must be placed in one of the marked spaces (see the example image below).
EXAMPLE: Red is performing the main action on the Nobles (6) Action Board using two workers. Red pays 2 and places a Building on the leftmost space of the second row. Red advances their marker on the Avenue of the Dead one step and immediately scores 4 VP.
decorations (7)
1
1
1
1 2
2
2
2 3
3
3
3 4
4
4
4
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16 RULES OF PLAY | MAIN ACTIONS
• You can only place the tile on a space marked with “2” if there is a layer of Pyramid tiles under both of its squares AND there is a Decoration on the nearest space marked with “1” (i.e., the step below).
• You can only place the tile on a space marked with “3” if there are two layers of Pyramid tiles under both of its squares AND there is a Decoration on the nearest space marked with “2.”
• You can only place the tile on a space marked with “4” if there are three layers of Pyramid tiles under both of its squares AND there is a Decoration on the nearest space marked with “3.”
You cannot choose to perform the main action if it is impossible for you to legally add a Decoration. (You may, however, perform this action even if you are at the end of the Pyramid track.)
When placing the tile, orient it so that its arrow points towards the center of the Pyramid. Score 3 and advance your Pyramid marker one step, up to a maximum of 10.
Check the icons you are covering. For each icon covered by an icon of the same type on the newly placed Decoration tile, immediately score 1 additional.
If you scored 1 for an icon that is red, green, or blue on the newly placed Decoration tile (the color of the icon that is being covered does not matter), also advance one step on the corresponding temple. (If you receive two temple advancements, freely choose which temple advancement should be resolved first.)
Afterwards, power up one of your workers on the Decorations (7) Action Board. Finally, draw a new Decoration tile to refill the tile offer.
Special Decoration Symbol: For the purpose of matching the covered icon below it, this symbol counts as the generic icon. When used to cover a generic icon, in addition to scoring 1 as normal, you may advance one step on any temple of your choice.
Select one of the three available Pyramid tiles, and add it to the Pyramid as follows:
• At the cost of 2, you can place a Pyramid tile on the first (bottom) level. Score 1, and advance your Pyramid marker one step, up to a maximum of 10.
• At the cost of 2 and 1, you can place a Pyramid tile on the second level, over the intersection of four tiles of the first level. Score 3, and advance your Pyramid marker one step, up to a maximum of 10.
• At the cost of 2 and 2, you can place a Pyramid tile on the third level, over the intersection of four tiles of the second level. Score 5, and advance your Pyramid marker one step, up to a maximum of 10.
• At the cost of 2 and 3, you can place a Pyramid tile on the fourth level (thus completing the Pyramid) over the intersection of the four tiles that comprise the third level. Score 7, and advance your Pyramid marker one step, up to a maximum of 10.
EXAMPLE: Black is placing a Decoration tile showing one blue and one red icon in the space shown on the second level. One of the icons matches the covered icon below it, so Black scores 1+3 = 4 and advances once on the blue temple.
Although Black would have liked to place the Decoration tile on level three so that both icons match, this is not allowed, since the second-level space is not yet covered by a Decoration.
construction (8)
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17 RULES OF PLAY | MAIN ACTIONS; ASCENSION
IMPORTANT: If the Pyramid has been completed (by having a tile placed on the fourth level), the final Eclipse has been triggered. Advance the light Calendar marker all the way to the space occupied by the dark marker.
Your workers are constantly increasing in power during the game. If a worker needs to increase in power beyond 5, it immediately ascends instead.
When this happens, resolve all of the following steps:
1. Advance your Avenue of the Dead marker one step, up to a maximum of 9.
2. Move the die representing the newly ascended worker to the Palace (1) Action Board (placing it in the general area), and reset it to a power of 1. This is now a “new” worker.
3. Select one of the ascension rewards shown:
◦ Score 5 .
◦ Gain 5 .
◦ Advance your Temple marker one step on a temple of your choice.
◦ Pay 3 to advance your Temple marker one step twice (either once each on two different temples or twice on the same temple).
◦ If you have only three workers in play, receive your 4th worker (with a starting power of 3), moving it from your Player Board to the general area of the Palace (1) Action Board. Additionally, gain 2 .
4. Advance the light marker on the Calendar track one space, if this is your first ascension during this turn. This may trigger an Eclipse (see next page).
It is possible for more than one of your workers to ascend on the same turn. If this happens, for each ascended worker, fully resolve all but step 4 of the above steps (i.e., only advance the light marker once per turn where an ascension occurs).
ascension
You cannot choose to perform the main action if it is impossible for you to legally add a Pyramid tile. (You may, however, perform this action even if you are at the end of the Pyramid track.)
When placing the tile, you can rotate it any way you choose.
Check the icons you are covering. For each icon covered by an icon of the same type on the newly placed Pyramid tile, immediately score 1 additional .
If you scored 1 for an icon that is red , green , or blue on the newly placed Pyramid tile (the color of the icon that is being covered does not matter), also advance one step on the corresponding temple.
For each additional worker you have on this Action Board, you may optionally add one more tile.
If adding more than one tile to the Pyramid, always fully resolve all of the effects of adding one tile before adding the next tile, including the scoring of , advancing on the Pyramid track, as well as temple advancements, if any.
Afterwards, power up one of your workers on the Construction (8) Action Board. If you have three or more workers on that Action Board, power up twice instead (still powering up only workers on the same Action Board). Finally, draw new Pyramid tile(s) to refill the offer.
EXAMPLE: Blue is placing the tile shown onto the Pyramid, rotating the tile to maximize placement benefits. The cost of this placement is 2 and 2 (as the newly added Pyramid tile is being placed on the third level), and will score 5+3=8 , 5 for being placed on the third level and an additional 3 for matching the icons being covered with the icons on the Pyramid tile. Additionally, they advance once on the blue temple, as one of the icons that scored 1 is .
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18 ECLIPSE & END OF GAME | ECLIPSE (SCORING)
eclipse & end of game
An Eclipse is triggered when the light marker reaches the space occupied by the dark marker on the Calendar track.
If any game effect would move the light marker beyond the space occupied by the dark marker, ignore any additional movement. The light marker stops moving as soon as it reaches the dark marker.
• If the Eclipse was triggered on the last player’s turn: Play one more full round (each player takes one more turn, including the last player), then proceed to the Eclipse (Scoring) procedure outlined below.
• If the Eclipse was triggered on any other player’s turn (i.e., not the last player’s turn): Finish the current round (giving all players an equal number of turns), then play one more full round (each player takes one more turn, including the last player) before proceeding to the Eclipse (Scoring) procedure outlined below.
During an Eclipse, resolve all of the following steps:
1. Avenue of the Dead
• Find the lowest visible number on the Buildings row on the Game Board (the topmost empty space). Each player scores this many for each step they have moved up on the Avenue of the Dead.
EXAMPLE: In a 4-player game, a worker ascends during the second player’s turn, moving the light Calendar marker onto the space occupied by the dark marker. After the second player finishes their turn, the third and fourth (last) players still take their turns as normal. After that, each player gets one more turn (i.e., a full round is played) before the Eclipse is resolved.
eclipse (scoring)
2. Pyramid track
• The player (or players) furthest ahead on the Pyramid track scores 4 .
• Each player scores for each step they have moved up on the Pyramid track:
◦4 if this is the first Eclipse,
◦3 if this is the second Eclipse, or
◦2 if this is the third Eclipse.
• Reset the Pyramid track for all players by moving all player Pyramid markers back to the “0” space.
EXAMPLE: The topmost empty space on the Building row shows 2 . Therefore, Blue scores 2x7=14 , Yellow and Red score 2x5=10 each, and Black scores 2x4=8 .
EXAMPLE: Red scores 4 , as they are the furthest ahead on the Pyramid track. Additionally Red scores 3x4=12 , as this is the second Eclipse. Black scores 3x3=9 and both Blue and Yellow score 3x2=6 .
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19 ECLIPSE & END OF GAME | ECLIPSE (SCORING)
3. Masks
• Each player determines how many mask sets they have.
• A “set” is comprised of one or more different masks.
• Each set scores points depending on the number of masks
in that set:
◦1 mask → 1 ,
◦2 different masks → 3 ,
◦3 different masks → 6 ,
◦4 different masks → 10 ,
◦5 different masks → 15 ,
◦6 different masks → 21 , and
◦7 different masks → 28 .
Though, in the base game, it is impossible to have more than
7 different masks, various expansion modules make it possible
to have larger sets. In such cases:
◦8 different masks → 36 ,
◦9 different masks → 45 ,
◦10 different masks → 55 , and
◦11 different masks → 66 .
Note: All of your masks will score again during the next
Eclipse.
4. Worker Salary
• Each player must now pay the combined salaries for all
their workers (whether locked or unlocked):
◦For every worker with a power of 1, 2, or 3 → 1 .
◦For every worker with a power of 4 or 5 → 2 .
EXAMPLE: Blue has two sets of masks. They score 15
for the larger set and 3 for the smaller one.
• For every a player is unwilling or unable to pay, that
player loses 3 . (You can never be reduced below zero
total .)
If this was the third Eclipse, or if this Eclipse was
triggered by the completion of the Pyramid, proceed to
End of Game on the next page.
Otherwise:
• Move the light marker back to space “0” on the Calendar
track.
• In games with 4 players:
◦Adjust the dark Calendar marker based on which Eclipse this was.
◦First Eclipse: set to “11.”
◦Second Eclipse: set to “10.”
• In games with 3 players:
◦Adjust the dark Calendar marker based on which Eclipse was scored.
◦First Eclipse: set to “10.”
◦Second Eclipse: set to “9.”
◦Reveal the top card of the Dice Setup cards deck. Referencing the 3-player side of the card (marked with
), reposition the three neutral workers (of
the unused color) to the Action Boards indicated at the bottom of the card.
◦Discard the card to the bottom of the deck.
• In games with 2 players:
◦Adjust the dark Calendar marker based on which Eclipse was scored.
◦First Eclipse: set to “9.”
◦Second Eclipse: set to “8.”
EXAMPLE: Blue has three workers on the Game
Board. They have to pay 4 : 1 for the dice of
value 1 and 3 and 2 for the die of value 5.
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20 END OF GAME; COMMON QUESTIONS
At the conclusion of the final Eclipse, the game is over.
Each player whose Temple marker has reached the penultimate
or topmost step of a temple scores additional according to
the Temple Bonus depicted. (See the Appendix booklet for
a comprehensive list of all Temple Bonuses.)
The player with the most is the winner. In case of a tie, the
tied player with the most remaining is the winner. If still
tied, the tied player who is first in turn order is the winner.
end of game
◦ Reveal the top card of the Dice Setup card deck.
Referencing the 2-player side of the card (marked
with
), reposition the three neutral workers of one
of the unused colors to the leftmost three Action
Boards indicated at the bottom of the card. Similarly,
reposition the three neutral workers of the second
unused color to the rightmost three Action Boards
indicated at the bottom of the card.
◦ Discard the card to the bottom of the deck.
common questions
1. WHAT RESOURCES DO I NEED TO HAVE IN
ADVANCE OF PERFORMING AN ACTION? CAN I USE
THE BENEFIT OF ONE EFFECT TO PAY THE COST
OF A SIMULTANEOUS EFFECT?
After moving your worker, you always declare which action
you are performing and pay the associated
cost first.
It does not matter if you are activating a Worship space or
the main action area—you must always have the required .
If activating a Worship space in a temple:
• 0 if only advancing on a temple OR claiming
the Discovery tile,
• 1 if choosing both options, and
• 1 if also unlocking another player’s worker first.
If activating a Royal tile on the Palace (1) Action Board:
• 0 if only performing the Worship action provided
by the Royal tile,
• 1 if also claiming the Discovery tile, and
• 1 if also unlocking another player’s worker first.
If performing a main action:
• 1 per worker color already present in the general
area before your worker moved in.
That cost always has to be paid first!
Additionally, if you are performing a main action that requires spending resources (as is the case on Action Boards 5, 6,
7, and 8), you must also have enough resources on hand to
actually perform the action itself. In case of the Construction
(8) Action Board, this means you must have enough resources
to be able to add at least 1 tile to the Pyramid.
Any resources gained as a direct result of performing
the action cannot be used to pay for any of the costs listed in
the left column.
However, resources acquired in one step of the action can be
used to pay any resource costs required to continue the action.
EXAMPLE 1: On your turn, you have just 1
but no other resources. You move a worker onto
the Worship space on the Gold Deposits (4) Action Board.
The Discovery tile present at this Worship space
happens to cost 1 , which you do not have. You
decide to pay 1 in order to choose both options of
the Worship space. You choose to resolve the temple advancement first and advance your marker by one step on the blue temple, gaining a resource of your choice. You decide to take 1
. Next, you choose to claim
the Discovery tile by paying the 1 you just gained.
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21 COMMON QUESTIONS
Such combinations are highly encouraged!
2. WHAT HAPPENS IF THE PYRAMID IS COMPLETED AFTER AN ECLIPSE HAS ALREADY BEEN TRIGGERED?
Normally, completing the Pyramid would trigger an Eclipse—the final Eclipse of the game, to be precise.
However, there is no way to trigger another Eclipse while waiting to resolve the first. An Eclipse is always either triggered or not triggered.
In the case when an Eclipse has already been triggered and the Pyramid is then completed, which would normally trigger the final Eclipse, the already triggered Eclipse will become the final Eclipse and the game will end upon its resolution.
3. IN WHICH ORDER SHOULD I RESOLVE MULTIPLE SIMULTANEOUS EFFECTS?
There are actually only two cases where multiple effects truly take place simultaneously.
• When performing the main action of the Decorations (7) Action Board, it is possible to earn two temple advancements at the exact same time by placing a Decoration that creates a “perfect match.” When this happens, fully resolve all effects of one temple advancement before resolving the second temple advancement. You may freely choose which temple advancement should be resolved first.
• In the event of simultaneous effects from two (or more) Discovery tiles or Technologies (in any combination), simply stack the benefits and resolve their combined effect. (The Appendix mentions combining the “double-move” and “teleport” Discovery tile effects.)
Instances where it may seem like two effects take place simultaneously:
• Receiving a power-up and the benefit from a Technology related to the main action taken:
◦ The power-up is resolved first as it is actually the final step of the main action itself, whereas the Technology benefit generally only applies after the main action has been fully resolved.
• Two (or more) workers ascend at once:
◦ Fully resolve all effects of one Ascension before resolving the next Ascension (with the exception of the light Calendar marker, which can be only moved once).
EXAMPLE 2: You have just moved a second worker onto the Construction (8) Action Board where you intend to add tiles to the Pyramid. After paying the required cost, you realize that you only have 3 on hand. You decide to pay 2 to add a tile to the bottom level of the Pyramid and manage to match a red icon in the process. After scoring the appropriate number of for this tile placement, you advance your marker by one step on the red temple. This marker just reached a major step on the temple, allowing you to claim one of the available Discovery tiles on this step. You decide to take a tile which grants you an advancement on the blue temple. Then, you advance your marker by one step on the Pyramid track. Left with just 1 but still allowed to add one more tile to the Pyramid, you now activate the Discovery tile you just claimed, thereby advancing your marker by one step on the blue temple, gaining a resource of your choice. You decide to take 1.
Since you now have enough on hand to continue your action, you pay the required resources to add a second tile to the Pyramid, scoring , possible temple advancement, and so forth.
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22 CREDITS
credits
TEOTIHUACAN: DELUXE MASTER SET
Game Design: Daniele Tascini
Solo Mode by: Dávid Turczi
Module Design by: Daniele Tascini, Rainer Åhlfors, Andrei Novac, Dávid Turczi
Scenario Design by: Rainer Åhlfors, Andrei Novac
Additional Solo Adaptation by: Rainer Åhlfors, John Albertson
Game Development: Andrei Novac, Dávid Turczi, Błażej Kubacki, Michał Cieślikowski, Maciej Górkowski, Kacper Frydrykiewicz, Borys Bielas, Rainer Åhlfors, Kuba Polkowski
Illustrations: Odysseas Stamoglou, Aleksander Zawada
Graphic Design: Agnieszka Kopera, Zuzanna Kołakowska
Rulebook: Dávid Turczi, Andrei Novac, Błażej Kubacki, Rainer Åhlfors
Rulebook Revision (for the Deluxe Master Set): Rainer Åhlfors
Rulebook Editing: Rainer Åhlfors, Emanuela and Robert Pratt
Rulebook DTP: Zuzanna Kołakowska
Board&Dice would like to thank the following for their invaluable play testing, advice, and feedback: Kaleb Åhlfors, McKenna & Thomas Aikens, Sergi Alsinet, Chantal Dysli, Katy & James Faulkner, Lars Gerdts, Mauro Gibertoni, Mark Harris, Markus Hicks, Anthony Howgego, Florian Kammel, Nadine Kowski, Fabio Lopiano, Noralie Lubbers, Bijan Mehdinejad, Wai-yee Phuah, Katalin & Tamás Rábel, Martin Restle, Adam Turczi, Jan Warnecke. Special thanks for solo playtesting to Nick Shaw.
Special thanks from Daniele Tascini: Camilla Tascini, Antonio Petrelli, Daniel Marinangeli, and Federico Pierlorenzi for testing the game many times, also many thanks to all the friends from La Torre Nera di Osimo and The Rolling Gamers.
Special thanks from Rainer Åhlfors: It has been my distinct pleasure to act as the Board&Dice community manager on Board Game Geek for many years. There have been numerous threads and discussions in the BGG forums, sometimes in the form of rules questions or requests for clarification, other times expressions of praise and amazement over the marvelous design that Teotihuacan is. Several discussions resulted in the Official FAQ and Clarifications document being created or updated, and now also incorporated into this revised rulebook. I want to thank each and everyone who has referenced or linked to that document. Thank you for the many many comments, threads, discussions, and positive feedback over the years!
© 2018-2024 Board&Dice. All rights reserved.
For more information about Teotihuacan, please visit:
www.boardanddice.com
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