Bermuda Triangle

Editrice Giochi, John Sands Pty Ltd, MB Jeux · Board game · 1975
2–4 · best 4 30 min Weight 1.2/5
6.7 rating Ludopedia
5.7 rating BGG
Buy
6.7 rating Ludopedia
5.7 rating BGG
Our Verdict
RECOMMENDED

If you like transport games with heavy interaction and a dash of suspense, Bermuda Triangle will hook you.

Highlights
  • High player interaction
  • Simple, fast rules
  • Engaging theme
Keep in mind
  • Dice luck matters
  • Magnetic pieces can be delicate
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About the game

What you do in a play session

Bermuda Triangle puts you in charge of a fleet of ships trying to profit by hauling cargo between ports scattered across the infamous Bermuda Triangle. Each game features a circular track linking the ports; you roll a die and choose which vessel to move toward the next destination. Every port offers a price that shifts after each delivery, so the strategy revolves around timing your arrival to sell at the highest value. Beyond the economic race, the game is packed with interaction: you can block routes, push opponents' ships back to their previous port, and even employ the mysterious cloud – a central plastic piece with magnets – to capture or destroy vessels that cross its path. The cloud moves each turn, swirling over the board and pulling any ship under its magnets, creating moments of suspense and “watch out for the storm”. The components are straightforward, yet the blend of route management, price negotiation, and the ever‑present cloud threat makes each play tense and full of twists. Designed for 2‑4 players, a round lasts about 30 minutes, allowing multiple games in one session. Its low weight (1.2/5) signals easy‑to‑learn rules, while strategic depth emerges from delivery timing and cloud manipulation. If you enjoy transport‑focused games with a dash of luck and plenty of player interaction, Bermuda Triangle offers a fun, thematic challenge.

Rules videos

Learn by watching before you open the box

1 videos

Best player count

BGG community vote

2–4 players
2 REC
3 REC
4 BEST

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Game details

Mechanics, categories, families and credits

Families

Components: Magnets Country: Bahamas Mechanism: Circuit-Based Trading Games
Publisher Editrice Giochi, John Sands Pty Ltd, MB Jeux, MB Spellen, MB Spiele, Milton Bradley, Somerville Ltd.
Designer (Uncredited)
Artist (Uncredited)

Frequently Asked Questions

Quick answers before you buy

7 questions
How many players can play?
2 to 4 players.
How long does a game take?
Approximately 30 minutes.
What is the game's complexity?
Light (weight 1.2/5), easy to learn.
What are the main components?
Square‑grid board, magnet‑equipped ships, central magnetic cloud, and dice.
Who is the game best suited for?
Fans of transport, negotiation and light player interaction, especially those who enjoy maritime themes.
Can the cloud destroy my ships?
Yes, when the cloud passes over a ship it can capture or eliminate it.
Does it require a lot of table space?
The board is compact and fits on a standard gaming table.

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