7.5
rating
Ludopedia
7.0
rating
BGG
Our Verdict
For those who love managing routes and want to feel the weight of a maritime empire!
Highlights
- Strategic route management
- Engaging historical theme
- Fluid rondel dynamics
- High player competitiveness
Keep in mind
- Requires rondel focus
- Might be heavy for beginners
RECOMMENDED
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Get ready to weigh anchor and sail through the turbulent waters of the turn of the 20th century! Crossing Oceans transports you to the golden age of ocean liners, a period where steam technology was transforming the world. Forget the old sailing vessels; now it's all about steel giants, speed, and efficiency. Your goal is to build a merchant fleet so prosperous it becomes the pride of the ocean, fiercely competing for lucrative trade routes and strategic ports. To win, you'll need a solid strategy to acquire the market's most modern steamships and expand your network of trading posts and coal bunkers. Whoever masters the most profitable routes and claims the prestigious Blue Riband of the North Atlantic will emerge victorious in this maritime struggle. Unlike other games with similar themes, such as Transatlantic, this title focuses entirely on the Rondel dynamic, offering a very fluid and strategic action management experience. Instead of relying solely on cards, you will navigate a large historical map, deciding between deploying new ships, fulfilling transport contracts, or selecting crucial actions on your circular board. It's a medium-weight game, perfect for those who love the feeling of building a maritime transport empire while managing every detail of their fleet to ensure maximum profit and supremacy in the world's most coveted ports.
GALLERY
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In English
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Mechanics
Categories
Families
Publisher
PD-Verlag, Rio Grande Games
Designer
Mac Gerdts
Artist
DavidSchneiderArt, Dominik Mayer
What is the average playtime?
Games typically last between 60 and 90 minutes, depending on the number of players.
Is the game very complex?
It has a medium weight. It's strategic and requires planning, but the rondel mechanic keeps the flow smooth.
Does it work well with only 2 players?
Yes, but the competition for ports and routes really shines with 3 or 4 players.
What is the main difference from Transatlantic?
The focus here is the Rondel system for actions, rather than being a card-driven game.
Is the theme realistic?
Yes, the game is very faithful to the historical context of the steamship era.