—
rating
Ludopedia
6.9
rating
BGG
Our Verdict
RECOMMENDED
If you enjoy the vibe of the original Biblios but want a more 'roll-and-write' feel with a dash of auctions, this one's for you! The interaction is high, and the tension of not knowing the final book values makes everything more exciting.
Highlights
- Surprising interaction in R&W
- Unique auction dynamic
- Variable card values
- Immersive monastic theme
Keep in mind
- Slight initial learning curve
- Dice luck dependency
Rules manual not indexed yet
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About the game
What you do in a play session
Hey everyone! Ready to dive into the life of a monastic scribe? In Biblios: Quill and Parchment, we take on the roles of these warriors of the quill and parchment, spending our days in prayer, copying books, and performing monastic tasks. The goal is clear: accumulate the most piety points and, hopefully, earn the abbot's trust.
The game unfolds over 8 days (or rounds), and the dynamic shifts slightly halfway through. During the first 4 days, the fun is in rolling your own dice – which feature book types, abbot's influence, and travel points – up to 3 times. You can choose to keep the results, re-roll one die, or risk it all and re-roll all of them. Most dice represent the books the monks are copying, but there are also abbot's influence dice (which you accumulate early and spend later) and a travel die to send your novice out into the world to find more books.
In the final 4 days, things get more intense! The abbot's influence becomes currency in auctions to gain priority for certain tasks. It's a 'roll-and-write' game that breaks the mold, blending dice, writing, and auctions in a super interactive way. And the coolest part? Just like in the original Biblios, the value of the books changes throughout the game, so you never know which will be the most valuable until the very end. Get your dice and pens ready, because the competition for piety is going to be fierce!
The game unfolds over 8 days (or rounds), and the dynamic shifts slightly halfway through. During the first 4 days, the fun is in rolling your own dice – which feature book types, abbot's influence, and travel points – up to 3 times. You can choose to keep the results, re-roll one die, or risk it all and re-roll all of them. Most dice represent the books the monks are copying, but there are also abbot's influence dice (which you accumulate early and spend later) and a travel die to send your novice out into the world to find more books.
In the final 4 days, things get more intense! The abbot's influence becomes currency in auctions to gain priority for certain tasks. It's a 'roll-and-write' game that breaks the mold, blending dice, writing, and auctions in a super interactive way. And the coolest part? Just like in the original Biblios, the value of the books changes throughout the game, so you never know which will be the most valuable until the very end. Get your dice and pens ready, because the competition for piety is going to be fierce!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
1
OK
2
REC
3
BEST
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Dr. Finn's Games
Designer
Steve Finn
Artist
Akha Hulzebos
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can participate?
Biblios: Quill and Parchment can be played by 1 to 4 players.
What is the average game duration?
A game typically lasts around 40 minutes.
Is the game very complicated to learn?
The estimated weight is 2.15, indicating moderate complexity. The basic rules are accessible, but the strategy can deepen.
Do I need to know how to read English to play?
There is no language dependency to play, as the information on the dice and notation sheets is symbol-based.
Is this game for those who already know the original Biblios?
Yes, it's a 'roll-and-write' version of the original Biblios, so fans of the first game will likely enjoy this adaptation.
Are the components durable?
The game uses paper sheets for notes, which can be replaced by versions with dry-erase surfaces, depending on the edition.
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