8.0
rating
Ludopedia
6.5
rating
BGG
Our Verdict
RECOMMENDED
Ideal for fans of card games with bluffing and calculated risks. Clubs is easy to learn but packed with twists.
Highlights
- Fast and fun for groups
- Strategy with a luck element
- Thrilling betting mechanic
Keep in mind
- Can punish overly aggressive players
- Only club cards score points
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
About the game
What you do in a play session
Clubs is that card game that blends strategy with a dash of luck and a whole lot of nerve. The goal? Rack up as many club cards as possible—they're the only ones worth points. The lower the club card you snag, the more points you score—but beware! The last player to play all their cards in a round gets zero points, so greed can backfire big time. It’s reminiscent of classics like Tichu or Big Two but with a unique twist: you can go 'Double or Nothing' before starting, doubling your points or losing it all. Each round is quick (about 30 minutes total), and the game shines with 2 to 6 players. Get ready to bluff, weigh risks, and laugh as someone gets stuck holding a pile of worthless clubs!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
2
REC
3
BEST
4
BEST
5
BEST
6
BEST
Soundtrack
Ambience suggested by Melodice
Loading playlist...
Where to Buy
Prices monitored daily
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Alert enabled!
Join the BoardGamesBot deals group
Get the best board game deals every day — without message spam.
Join the WhatsApp groupGame details
Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
HUCH!, Muduko, North Star Games, LLC, Trefl Joker Line
Designer
Dominic Crapuchettes
Artist
Ali Douglass, Warren Kramer
Community
Data from BoardGameGeek
1,595owners
124wishlist
12want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play Clubs?
2 to 6 players, great for medium-sized groups.
How long does a game take?
About 30 minutes, perfect for a quick session.
Is it hard to learn?
Nope! Rules are simple, but strategy can get deep.
Does it need extra components?
Just the included deck (or a standard adapted deck).
Who is this game for?
Fans of games like Tichu or poker, with bluffing and risk.
Other Games You'll Like
Based on mechanics and theme