6.8
rating
Ludopedia
7.0
rating
BGG
Our Verdict
Perfect for those who love life simulators and want to feel their character evolve on the board. The highlight is the organic progression from childhood to adulthood.
Highlights
- Very immersive character progression
- Well-integrated dice mechanics
- Emotional and relatable theme
- Real sense of growth
Keep in mind
- Strategic weight might scare beginners
- Dependence on dice luck
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Have you ever wondered how the small choices of childhood shape who we become as adults? In Coming of Age, you experience exactly that journey. The game is a life simulator where you start as a child with a very limited set of skills and interests. In the beginning, you can't do much on your own; your parents' support is crucial to get things moving and ensure you don't fall behind while discovering the world.
As the rounds pass and the years fly by, the magic happens: you grow up! Adolescence brings independence, granting you access to new locations across the city and experiences that were previously out of reach. This is where the game truly shines, allowing you to shape your personality, create lasting memories, make friends, and perhaps experience your first love. But it's not all sunshine and rainbows; you'll have to manage frustrations and typical teenage setbacks to keep your life trajectory on track.
At the heart of the gameplay is a dice-management mechanism. You'll use your dice to navigate the city and acquire experiences that directly impact your personal board. Every choice reflects on your personality traits and brings you closer (or further) from your life goals. The ultimate objective is self-actualization: fulfilling your dreams and ambitions to reach the end of the journey feeling like you've lived your best life. It's a game about growth, where the strategy lies in balancing skill development with the pursuit of happiness and personal success. If you enjoy games that blend the luck of the dice with the construction of a personal narrative, this title is a perfect fit.
As the rounds pass and the years fly by, the magic happens: you grow up! Adolescence brings independence, granting you access to new locations across the city and experiences that were previously out of reach. This is where the game truly shines, allowing you to shape your personality, create lasting memories, make friends, and perhaps experience your first love. But it's not all sunshine and rainbows; you'll have to manage frustrations and typical teenage setbacks to keep your life trajectory on track.
At the heart of the gameplay is a dice-management mechanism. You'll use your dice to navigate the city and acquire experiences that directly impact your personal board. Every choice reflects on your personality traits and brings you closer (or further) from your life goals. The ultimate objective is self-actualization: fulfilling your dreams and ambitions to reach the end of the journey feeling like you've lived your best life. It's a game about growth, where the strategy lies in balancing skill development with the pursuit of happiness and personal success. If you enjoy games that blend the luck of the dice with the construction of a personal narrative, this title is a perfect fit.
GALLERY
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In English
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Mechanics
Families
Publisher
Ludonova, DSV Games, Giant Roc
Designer
Dani Garcia
Artist
Edu Valls
Is the game too complex?
It has a medium-high weight (3.3 on BGG), so it's not a 'party game'. It requires planning and an understanding of how experiences shape your personality.
How long does a game take?
Expect to spend between 40 and 80 minutes, depending on the number of players and the group's experience.
Can I play it solo?
Yes! The game supports 1 to 4 players, so the journey of self-discovery can be taken in solo mode.
Is the game purely luck-based because of the dice?
No, while the dice introduce randomness, the strategy lies in how you manage those results to achieve your goals.
Who would I recommend this game to?
People who enjoy character development games and life simulators, or fans of the 'My Best Life' series.