Commands & Colors: Ancients

GMT Games, Devir, Wargames Club Publishing · Board game · 2006
2 · best 2 60 min Weight 2.7/5
8.5 rating Ludopedia
7.8 rating BGG

Step by step

Game Objective

The goal of the game is to be the first to capture a set number of Victory Banners (usually 5 to 8), depending on the victory conditions of the selected battle. A Victory Banner is earned for each enemy leader or enemy unit completely eliminated from the battlefield. When the last block of a unit or a leader block is eliminated, collect a Victory Banner block. In some scenarios, additional Victory Banners may be earned by capturing certain terrain hexes or other battlefield objectives.

Setup

To set up the game, follow the steps below:

  1. Select a battle from the scenario book. If this is your first game of Commands & Colors: Ancients, it is recommended to start with the first battle.
  2. Place the board in the center of the table.
  3. Place the terrain hexes as indicated on the scenario battle map.
  4. Separate the blocks by Victory Banners, Carthaginian forces (brown blocks), and Roman forces (gray blocks). Place the unit blocks on the board, matching the positions of the units on the scenario battle map.
  5. Choose each player’s side and sit accordingly. Each scenario specifies which army is at the top or bottom of the battlefield.
  6. Shuffle the Command Cards deck and deal the Command Cards to each side, according to the notes in the scenario’s War Council. Keep your Command Cards secret from the opposing player. Place the remaining deck face down next to the battlefield within easy reach of both players.
  7. Place the seven Battle Dice within reach of both players.
  8. Review any special rules or victory conditions that apply to the battle.
  9. The starting player, as indicated in the scenario’s War Council notes, begins play.

Game Flow

The game progresses with players alternating turns until one player reaches the number of Victory Banners specified in the scenario’s victory conditions. During your turn, follow the sequence below:

  1. Play a Command Card.
  2. Issue orders to units and leaders.
  3. Move.
  4. Fight.
  5. Draw a new Command Card.

Actions and How to Play

Detail each action available to the player:

  • Play a Command Card: At the start of your turn, play a Command Card from your deck. Place it face up in front of you and read it aloud. Command Cards are typically used to order units (and possibly leaders) to move and/or fight.
  • Unit and Leader Orders: After playing a Command Card, announce which eligible units or leaders you choose to order. Only those units or leaders may move, fight, or take a special action.
  • Movement: Units move sequentially, one ordered unit at a time, in the order you choose. You must complete the movement of one unit before starting another. Additionally, you must complete all unit movements before proceeding to combat.
  • Combat: There are two types of combat: Ranged Combat and Melee Combat. An ordered unit may engage in only one type of combat when ordered, even if it is capable of both types.

End of Game and Scoring

Refer to the rulebook for details on this section.

Winning Tips

Refer to the rulebook for details on this section.

Rules videos

Learn by watching before you open the box

12 videos

Rules manual

Official PDF file

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