Conquest & Consequence

GMT Games · Board game · 2021
2–3 · best 3 240–360 min Weight 3.9/5
rating Ludopedia
7.9 rating BGG
Buy
rating Ludopedia
7.9 rating BGG
Our Verdict

For those who love a grand wargame with deep strategic depth and diplomacy, Conquest & Consequence is a feast! If you aren't intimidated by a long and complex game, get ready for an epic Pacific experience.

Highlights
  • Three-sided tension and diplomacy
  • Immersive strategic depth
  • Well-represented historical setting
  • Dynamic land and naval combat
Keep in mind
  • Extensive playtime
  • High complexity
  • Requires a dedicated group
FOR GENRE FANS
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About the game
If you love sinking into your chair and strategizing complex plans that lead to hours of debate and tough decisions, Conquest & Consequence is for you! This game throws you right into the whirlwind of World War II in the Pacific and East Asian theater, starting in 1936. Forget playing solo; here, the struggle is between three powers: the expansionist Imperial Japan, the Communist USSR with its Red Chinese allies, and the Capitalist alliance of the USA, British Empire, and Nationalist China. Each side has its unique objectives and challenges. Japan, with a strong war industry but limited population and resources, must decide whether to advance into China, seek resources in Siberia, or aim for the oil in Southeast Asia. Meanwhile, the USA and its allies must race to build their economy and military, as they start somewhat undefended and distracted. Red China, despite its military weakness, has partisans, a secret weapon that can turn the tide. The war here isn't just on land; naval combat in the Pacific is crucial, featuring swift battles and the importance of bases and airpower. The game draws from the acclaimed Triumph & Tragedy system, maintaining the three-sided dynamic filled with negotiation, diplomacy, and constant tension. Prepare to immerse yourself in an epic conflict that demands long-term planning and plenty of persuasion to convince your allies (or deceive your enemies). It's a fantastic game for those unafraid of a challenge who want to relive a significant piece of history with deep strategic depth. The playtime might seem daunting (6 to 8 hours), but the immersion and tension are worth every minute. It's one of those games that create epic memories around the table.
Rules videos

In English

BEST PLAYER COUNT
2 REC
3 BEST
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Game details

Families

Components: Block Wargames Continents: Asia Country: China Country: Japan Country: Soviet Union Country: USA Digital Implementations: VASSAL Region: Pacific Ocean
Publisher GMT Games
Designer Craig Besinque
Artist Charles Kibler
Frequently Asked Questions
What is the average playtime for Conquest & Consequence?
The game is quite long, expect something between 6 to 8 hours (240-360 minutes) for a complete game. It's a time commitment!
How many players can participate?
It's specifically designed for 3 players, exploring the complex dynamic between three distinct factions.
Is the game very difficult to learn?
The complexity is high, with a BGG weight of 3.86. It's not a game for beginners, but for experienced players seeking a deep strategic challenge.
Do I need to know a lot about World War II to play?
Prior knowledge helps with context, but the game is self-contained. The rules and narrative guide you through the history and strategic decisions.
What are the main components of the game?
Expect a large map of the Pacific/Asia theater, many battle cards, markers for units and influence, and components for managing economy and technology.
Who would you recommend this game to?
Recommended for fans of complex wargames, historical games focusing on World War II, and players who appreciate diplomacy and negotiation in grand-scale games.
Is there any language dependency?
Yes, there is a moderate language dependency, mainly on the cards. It's recommended to have a translated player aid or translated cards available.