David and Khanjar: Yom Kippur War in 1973 (2nd Edition)

Kilovolt Design · Board game · 2026
1–3 Solo 60–360 min
rating Ludopedia
rating BGG
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rating Ludopedia
rating BGG
Our Verdict

If you love tactical warfare with a strategic card twist, David & Khanjar will hook you.

Highlights
  • Engaging command cards
  • Detailed hex grid
  • Flexible phase order
  • Superpower intervention
Keep in mind
  • Long playtime (up to 360 min)
  • High planning complexity
HIGHLY RECOMMENDED
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About the game
David & Khanjar: Yom Kippur War in 1973 (2nd Edition) delivers a tactical war experience that blends command cards, hexagonal grid, and variable phase order. The game recreates the 1973 Yom Kippur War, pitting Israel against the Arab Alliance—primarily Egypt and Syria—in a 20‑day campaign where each turn represents a real day. The command‑card mechanic lets each player plan actions before revealing them, adding a layer of strategy and anticipation. Players receive a 12‑card deck, each card representing an operation, mobilization, bombardment, or resupply phase, and must spend 6‑9 turn points to execute their actions. The phase order can be altered, offering surprise and adaptability to battlefield changes.

The board is split into two smaller areas—Sinai and Golan—connected by Israel’s transit routes, with each hex representing 6‑8 km. The zone of control forces enemy units to influence adjacent movement and combat, simulating real military pressure. Night, in the last two phases of each turn, changes the rules, demanding extra attention and offering opportunities for tactical retreats and replacements.

A distinctive feature is superpower influence: when the UN convenes a security meeting, the player controlling more objectives gains victory points and may receive US or USSR support cards, shifting the balance. Scenarios range from 10‑day historical campaigns to 7‑day hypothetical scenarios with NATO or Soviet intervention, adding replayability.

Components include a detailed rulebook, two scenario cards, a large 840 mm x 574 mm map, 220 unit counters, 36 command cards, and two six‑sided dice. The game is suitable for 1‑3 players and can last from 60 to 360 minutes, depending on scenario and planning complexity. If you enjoy simulating military conflicts with a strategic card layer, David & Khanjar offers an engaging, nuanced tactical experience.
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Admin: Upcoming Releases
Publisher Kilovolt Design
Frequently Asked Questions
How many players can play?
David & Khanjar supports 1 to 3 players, allowing solo or multiplayer games.
What is the typical playtime?
Playtime ranges from 60 to 360 minutes, depending on the chosen scenario and planning complexity.
What is the complexity level?
The game is medium to high complexity, requiring careful planning of command cards and attention to zone‑of‑control rules.
What are the main components?
Rulebook, two scenario cards, large map, 220 unit counters, 36 command cards, and two six‑sided dice.
Who is this game recommended for?
Ideal for history wargame fans who enjoy strategic planning and card mechanics.
How does superpower intervention work?
During UN security meetings, US or USSR support cards can be added to the deck, shifting the balance of play.
What are the differences between the two sides?
Israel boasts higher troop quality and rapid mobilization, while the Arabs rely on numerical superiority and air‑defense armaments.