Our Verdict
HIGHLY RECOMMENDED
If you're a Dominion fan who loves seeing your deck grow with new strategies, Allies adds a great flavor with its allies and split piles!
Highlights
- New allies and favors
- Creative split piles
- Expands Dominion universe
- More game variety
Keep in mind
- Requires base game
- Initial learning curve
- Requires rule attention
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About the game
What you do in a play session
Get ready for an epic celebration in Dominion: Allies, the 14th expansion that adds a touch of diplomacy (and a bit of chaos) to your kingdom! Forget bloody battles, as you're now forging alliances with the barbarians to the north. Yes, they might be a bit uncouth, with questionable tea party etiquette, but they've brought incredible gifts: skulls for mead and spices to get rid of the aftertaste. In return, you're offering forks, mirrors, and pants – because every barbarian needs a good pair of trousers, right?
Allies introduces 31 new Kingdom card piles, bringing with them new allies who will do favors for you and the intriguing split piles, where you can rotate effects. This expansion focuses on the 'deck-building' and 'hand management' mechanics we already know and love in Dominion, but with an extra dash of interaction and strategic choices. There are 400 new cards to mix and match, ensuring every game is a new diplomatic adventure. If you enjoy expanding your horizons in Dominion and like dealing with peculiar personalities in exchange for advantages, this expansion is a feast. Prepare to negotiate, ally, and dominate!
Allies introduces 31 new Kingdom card piles, bringing with them new allies who will do favors for you and the intriguing split piles, where you can rotate effects. This expansion focuses on the 'deck-building' and 'hand management' mechanics we already know and love in Dominion, but with an extra dash of interaction and strategic choices. There are 400 new cards to mix and match, ensuring every game is a new diplomatic adventure. If you enjoy expanding your horizons in Dominion and like dealing with peculiar personalities in exchange for advantages, this expansion is a feast. Prepare to negotiate, ally, and dominate!
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
BEST
3
REC
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Rio Grande Games, 999 Games, ASS Altenburger Spielkarten, Hobby Japan, Korea Boardgames
Designer
Donald X. Vaccarino
Artist
Lorraine Schleter, Matthias Catrein
Community
Data from BoardGameGeek
3,129owners
522wishlist
103want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base Dominion game to play with Allies?
Yes, Dominion: Allies is an expansion and requires the base Dominion game to be played.
How many players can participate?
Like the base game, Allies is for 2 to 4 players.
How long does a game take?
A game typically lasts between 30 to 60 minutes, depending on the players' familiarity with the cards and the game's pace.
Does the complexity increase significantly with this expansion?
The complexity is moderate. If you already know Dominion, the new mechanics like split piles are easy to grasp but add new strategic layers.
What are the main new components?
The expansion introduces 31 new Kingdom card piles, focusing on allies that offer favors and the new split piles whose effects can be rotated.
Is this expansion good for someone new to Dominion?
It's a solid expansion, but it might be best appreciated by players who already have some experience with the base game, to better understand how the new cards interact.