How to Play Dominion: Guilds

Rio Grande Games, 999 Games, Hobby Japan · Board game · 2013
2–4 · best 3 30 min Weight 2.5/5
7.9 rating Ludopedia
7.8 rating BGG

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Step by step

Objective of the Game

Consulte o manual para detalhes sobre esta seção.

Preparação (Setup)

Setting up for 2 Players

  • All VP cards only have 8 put out, including all split VP cards.
  • Curses: 10.
  • If using Dark Ages ONLY: Use Shelters instead of Estates (One of each).
  • Spoils, Madmen, Mercenary and Shelters are not part of supply but kept handy as needed. They do not affect end game conditions.
  • If using LOOTER cards: Use Ruins, shuffle all together and put out amounts like Curses, place face down with top card face up.
  • If using Knights: Shuffle Knights cards, place face down with top card face up.
  • Do not get Trade Route tokens.
  • Place 8 Fairgrounds in a game with 2 players.
  • Place 8 Feodums in the Supply for a 2-player game.
  • Place 8 Gardens in the Supply for a 2 player game.
  • Place 8 Harems in the Supply for a 2-player game.
  • Place 8 Great Halls in the Supply for a 2-player game.
  • Place 8 Dukes in the Supply for a 2-player game.

Setting up for 3-4 Players

  • Use all VP cards.
  • Curses: 20 for 3 players, 30 for 4 players.
  • If using Dark Ages ONLY: Use Shelters instead of Estates (One of each).
  • Spoils, Madmen, Mercenary and Shelters are not part of supply but kept handy as needed. They do not affect end game conditions.
  • If using LOOTER cards: Use Ruins, shuffle all together and put out amounts like Curses, place face down with top card face up.
  • If using Knights: Shuffle Knights cards, place face down with top card face up.
  • Do not get Trade Route tokens.
  • Place 12 Fairgrounds for a game with 3 or more players.
  • Place 12 Feodums for games with 3 or more players.
  • Place 12 Gardens in the Supply for a 3 or 4 player game.
  • Place 12 Harems in the Supply for a 3- or 4 player game.
  • Place 12 Great Halls in the Supply for a 3- or 4-player game.
  • Place 12 Dukes in the Supply for a 3- or 4-player game.

Setting up for 5 Players

  • 15 Provinces and all others.
  • Curses: 40.
  • If using Dark Ages ONLY: Use Shelters instead of Estates (One of each).
  • Spoils, Madmen, Mercenary and Shelters are not part of supply but kept handy as needed. They do not affect end game conditions.
  • If using LOOTER cards: Use Ruins, shuffle all together and put out amounts like Curses, place face down with top card face up.
  • If using Knights: Shuffle Knights cards, place face down with top card face up.
  • Do not get Trade Route tokens.
  • Place 12 Fairgrounds for a game with 3 or more players.
  • Place 12 Feodums for games with 3 or more players.
  • Place 12 Gardens in the Supply for a 3 or 4 player game.
  • Place 12 Harems in the Supply for a 3- or 4 player game.
  • Place 12 Great Halls in the Supply for a 3- or 4-player game.
  • Place 12 Dukes in the Supply for a 3- or 4-player game.

Setting up for 6 Players

  • 18 Provinces and all others.
  • Curses: 50.
  • If using Dark Ages ONLY: Use Shelters instead of Estates (One of each).
  • Spoils, Madmen, Mercenary and Shelters are not part of supply but kept handy as needed. They do not affect end game conditions.
  • If using LOOTER cards: Use Ruins, shuffle all together and put out amounts like Curses, place face down with top card face up.
  • If using Knights: Shuffle Knights cards, place face down with top card face up.
  • Do not get Trade Route tokens.
  • Place 12 Fairgrounds for a game with 3 or more players.
  • Place 12 Feodums for games with 3 or more players.
  • Place 12 Gardens in the Supply for a 3 or 4 player game.
  • Place 12 Harems in the Supply for a 3- or 4 player game.
  • Place 12 Great Halls in the Supply for a 3- or 4-player game.
  • Place 12 Dukes in the Supply for a 3- or 4-player game.

General Setup Notes

  • In games using the Baker card, each player starts the game with a Coin token. This includes games using the promo card Black Market in which Baker is in the Black Market deck.
  • Colony is not a Kingdom card. You do not use it every game; see the Preparation section.
  • VP tokens are used with the Bishop card.

Fluxo do Jogo

Consulte o manual para detalhes sobre esta seção.

Ações e Como Jogar

Card Types

  • Action - Victory cards are Actions.
  • Cards with two types, one of which is Treasure (such as Harem from Intrigue) are Treasures.
  • Cards with two types, one of which is Victory, are Victory cards.
  • A card with multiple types, one of which is Action, is an Action card.
  • A card with multiple types, one of which is Treasure or Action (for example Diadem, a Treasure - Prize), is a Treasure or Action.
  • A card with multiple types, one of which is Treasure (such as Harem from Intrigue), is a Treasure.
  • Cards with multiple types, one of which is Victory (such as Nobles from Dominion: Intrigue), is a Victory card.

Specific Card Abilities

  • Abandoned Mine: When you play this, you just get 1 Coin. This is a Ruins; see Additional Rules for Dark Ages and Preparation.
  • Adventurer: If you have to shuffle in the middle, shuffle. Don't shuffle in the revealed cards as these cards do not go to the Discard pile until you have finished revealing cards. If you run out of cards after shuffling and still only have one Treasure, you get just that one Treasure.
  • Advisor: If there are not three cards in your deck, reveal what you can, then shuffle your discard pile into your deck to get the other cards. If there still are not enough, just reveal what you can. No matter how many you revealed, the player to your left chooses one for you to discard, and the remaining cards go into your hand.
  • Alchemist: When you play this, you draw two cards and may play an additional Action card this turn. In the Clean-up Phase, when you discard this, if you have at least one Potion card in play, you may put Alchemist on top of your deck. This is optional and happens before drawing your new hand. If you have no cards in your deck when you do this, Alchemist becomes the only card in your deck. If you have multiple Alchemists and a Potion, you can put any or all of the Alchemists on top of your deck. You don't have to have used the Potion to buy anything, you only need to have played it.
  • Altar: You trash a card from your hand if you can, and then gain a card whether or not you trashed one. The gained card comes from the Supply and is put into your discard pile.
  • Ambassador: First you choose and reveal a card from your hand. You may place up to 2 copies of that card from your hand back in the Supply. You may choose not to put any of them back in the Supply. Then the other players each gain a copy of it from the Supply. If the pile for the chosen card runs out, some players may not get one; cards are given out in turn order starting with the next player. If you have no other cards in hand when you play this, it does nothing.
  • Apothecary: You draw a card first. Then reveal the top four cards, put the Coppers and Potions into your hand, and put the rest back on top of your deck. If there aren't four cards left in your deck, reveal what you can and shuffle to get the rest. If there still aren't enough cards, just reveal what there is. Any cards that are not Copper and are not Potion go back on top of your deck in an order you choose. You cannot choose not to take all of the Coppers and Potions. If after revealing four cards there are no cards left in your deck, the cards you put back will become the only cards in your deck.
  • Apprentice: If you do not have any cards left in hand to trash, you do not draw any cards. If you trash a card costing 0, such as Curse or Copper, you do not draw any cards. Otherwise you draw a card per cost of the card you trashed cost, and another two cards if it had a potion in its cost. For example, if you trash a Golem, which costs one potion and four gold, you draw 6 cards.
  • Armory: The card you gain comes from the Supply and is put on top of your deck.
  • Bag of Gold: The Gold you gain comes from the Supply and is put on top of your deck. If your deck has no cards in it, it becomes the only card in your deck. If there are no Golds left in the Supply, you do not gain one. This is a Prize; see the Additional Rules.
  • Baker: When you play this, you draw a card, get 1 Action, and take a Coin token. In games using this card, each player starts the game with a Coin token. This includes games using the promo card Black Market in which Baker is in the Black Market deck.
  • Band of Misfits: When you play this, you pick an Action card from the Supply that costs less than it, and treat this card as if it were the card you chose. Normally this will just mean that you follow the instructions on the card you picked. So, if you play Band of Misfits and Fortress is in the Supply, you could pick that and then you would draw a card and get 2 Actions, since that is what Fortress does when you play it. Band of Misfits also gets the chosen card's cost, name, and types. If you use Band of Misfits as a card that trashes itself, such as Death Cart, you will trash the Band of Misfits (at which point it will just be a Band of Misfits card in the trash). If you use Band of Misfits as a duration card (from Seaside), Band of Misfits will stay in play until next turn, just like the duration card would. If you use Band of Misfits as a Throne Room (from Dominion), King's Court (from Prosperity), or Procession, and use that effect to play a duration card, Band of Misfits will similarly stay in play. If you use Throne Room, King's Court, or Procession to play a Band of Misfits card multiple times, you only pick what to play it as the first time; the other times it is still copying the same card. For example, if you use Procession to play Band of Misfits twice and choose Fortress the first time, you will automatically replay it as Fortress, then trash the Band of Misfits, return it to your hand (it is a Fortress when it's trashed, and Fortress has a when-trashed ability that returns it to your hand), and gain an Action card costing exactly 6 Coin (1 Coin more than Band of Misfits, which has left play and so is no longer copying Fortress). If you use Band of Misfits as a card that does something during Clean-up, such as Hermit, it will do that thing during Clean-up. When you play Horn of Plenty (from Cornucopia), it counts Band of Misfits as whatever Band of Misfits was played as; for example if you play a Band of Misfits as a Fortress, and then play another Band of Misfits as a Scavenger, and then play Horn of Plenty, you will gain a card costing up to 3 Coin. Band of Misfits can only be played as a card that is visible in the Supply; it cannot be played as a card after its pile runs out, and cannot be played as a non-Supply card like Mercenary; it can be played as the top card of the Ruins pile, but no other Ruins, and can only be played as Sir Martin when that is the top card of the Knights pile.
  • Bandit Camp: Draw a card before gaining a Spoils. The Spoils comes from the Spoils pile, which is not part of the Supply, and is put into your discard pile. If there are no Spoils cards left, you do not get one.
  • Bank: This is a Treasure worth a variable amount. When you play Bank, it is worth 1 gold per Treasure you have in play, counting itself. Remember, you choose what order to play Treasure cards. If you play Bank with no other Treasures in play, it is worth 1 gold. If you play two copies of Bank in a row, the one you play second will be worth 1 gold more than the first one. Bank produces money right when you play it; things that happen later in the turn will not change how much money you got from it.

Rules manual

Official PDF file

Prefer the Official PDF? Download the official Dominion: Guilds rulebook or browse it online with our AI rules assistant.
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Frequently Asked Questions

Quick answers about the rules

3 questions
What is the objective of Dominion: Guilds?
Consulte o manual para detalhes sobre esta seção.
How do you set up Dominion: Guilds?
Setting up for 2 Players All VP cards only have 8 put out, including all split VP cards. Curses: 10. If using Dark Ages ONLY: Use Shelters instead of Estates (One of each). Spoils, Madmen, Mercenary and Shelters are not part of supply but kept handy as needed. They do not affect end game conditions. If using LOOTER cards: Use Ruins, shuffle all together and put out amounts like Curses, place face down with top card face up. If using Knights: Shuffle Knights cards, place face down with top card…
How do you play Dominion: Guilds?
Consulte o manual para detalhes sobre esta seção. Card Types Action - Victory cards are Actions. Cards with two types, one of which is Treasure (such as Harem from Intrigue) are Treasures. Cards with two types, one of which is Victory, are Victory cards. A card with multiple types, one of which is Action, is an Action card. A card with multiple types, one of which is Treasure or Action (for example Diadem, a Treasure - Prize), is a Treasure or Action. A card with multiple types, one of which…
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