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Ask anything about Dominion: Guilds: rules, setup, components, complexity, price, or whether it fits your group.
If you enjoy Dominion and want more options to power up your deck with coin management and tactical decisions, Guilds is a worthwhile expansion!
- New ways to manage coins
- Cards with extra cost
- More tactical depth
- Great for Dominion lovers
- Requires base game
- Can increase complexity
About the game
What you do in a play session
Guilds introduces thirteen new Kingdom cards that will shake up your deck. The big news is the coin tokens, which you can save to spend at more opportune moments, giving that strategic flexibility we love. Additionally, some new cards allow you to pay extra for even greater benefits, adding an extra layer of decision-making each turn. It's a chance to refine your strategy, optimize your deck, and perhaps, dominate the world with your expertly cut stones.
This expansion brings an interesting twist for those who already master Dominion, offering new ways to manage resources and plan your turns. If you enjoy the idea of having more control over your coins and want to explore new card synergies, Guilds is a worthwhile addition. Prepare for a game with more depth and tactical decisions, where every coin counts and every new card could be the key to victory. It's Dominion, with a touch of craftsmanship and ambition!
Expansion for
Published additional content
Gallery
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Rules manual
Official PDF file
Best player count
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Soundtrack
Ambience suggested by Melodice
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Frequently Asked Questions
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