Donning the Purple

Tompet Games, Ediciones MasQueOca, Treetato Studio · Board game · 2018
1–3 · best 3 Solo 70–90 min Weight 3.0/5
7.9 rating Ludopedia
7.0 rating BGG
Buy
7.9 rating Ludopedia
7.0 rating BGG
Our Verdict
FOR GENRE FANS

Want to feel like a Roman emperor in trouble, fighting external enemies and internal betrayals? "Donning the Purple" puts you in that role with a cool mix of strategy and chaos.

Highlights
  • Political intrigue and betrayal
  • Tense semi-cooperative dynamic
  • Asymmetric family powers
  • Immersive historical theme
Keep in mind
  • High language dependency
  • Moderate learning curve
  • Dice luck can frustrate
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About the game

What you do in a play session

It's 193 AD, and the Roman Empire is in deep crisis! Borders are under threat, famine is spreading, and political intrigue is eroding power from within. The previous emperor was assassinated, leaving a power vacuum that Rome's most powerful families are eager to fill. Do you have what it takes to don the purple and rule this crumbling colossus? In "Donning the Purple," you lead one of these ambitious families in a fierce struggle for the imperial throne. The game unfolds over four tense rounds, where each family aims to accumulate the most victory points. If a member of your family manages to become emperor and hold onto power, the point rewards are immense! But beware, the emperor becomes the primary target: other players won't hesitate to conspire, betray, and attempt to dethrone them to seize the position. Despite this fierce rivalry, a greater danger looms: the imminent fall of the Roman Empire. This creates a unique semi-cooperative dynamic, where you must, in a way, work together to prevent total collapse, all while fiercely battling each other. Featuring worker placement, area control, hand management, and asymmetric player powers, "Donning the Purple" offers a deep strategic experience full of twists and turns. Dice rolls can also influence events, adding a touch of unpredictability to this power struggle in Ancient Rome. It's a game for those who enjoy strategy with a 'take that' element and aren't afraid of a medium-weight challenge.

Rules videos

Learn by watching before you open the box

5 videos

Best player count

BGG community vote

1–3 players
1 REC
2 REC
3 BEST

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Game details

Mechanics, categories, families and credits

Families

Ancient: Rome Components: Map (Continental / National scale) Crowdfunding: Kickstarter Digital Implementations: TableTop Simulator Mod (TTS) History: Roman Empire Players: Games with expansions that change player count Players: Games with Solitaire Rules
Publisher Tompet Games, Ediciones MasQueOca, Treetato Studio
Designer Petter Schanke Olsen
Artist Daniël Hasenbos, Joeri Lefevre

Frequently Asked Questions

Quick answers before you buy

7 questions
What is the average playtime for "Donning the Purple"?
A game typically lasts between 70 and 90 minutes, depending on the player count and familiarity with the rules.
How many players can participate?
The game is designed for 1 to 3 players, with the experience changing significantly based on the player count.
Is the game very complicated to learn?
It has a medium weight (2.97/5 on BGG), meaning it requires some attention to grasp all the mechanics, but experienced players should be able to pick it up relatively quickly.
Do I need to be able to read English to play?
Yes, the game has a high language dependency. Most important information is written on cards and the board, so a full translation is recommended for most players.
Is this a cooperative or competitive game?
It's a semi-cooperative game. You need to collaborate minimally to prevent the Empire's fall, but the main goal is to be the player with the most victory points, which leads to a lot of competition and backstabbing.
Are there solo play modes?
Yes, "Donning the Purple" includes rules for solo play, allowing you to face the challenges of the Roman Empire on your own.
Who would you recommend this game to?
We recommend it for players who enjoy historical themes (Ancient Rome), don't mind a bit of 'take that' (direct player conflict), and like semi-cooperative dynamics with political twists.

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