Our Verdict
RECOMMENDED
If you enjoy tactical combat with miniatures and a touch of D&D, Tyranny of Goblins is an excellent choice for epic duels!
Highlights
- High-quality miniatures
- Engaging tactical combat
- Strategic hand management
- Expandable and integrable
- Classic fantasy theme
Keep in mind
- Card-driven gameplay
- Best with 2 players
- Advanced rules for 4
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About the game
What you do in a play session
In Dungeon Command: Tyranny of Goblins, you dive into a tactical skirmish game where card management is the key to victory. The objective is simple yet challenging: reduce the opposing faction's morale to zero or ensure your opponent has no creatures left on the battlefield. You take on the role of a cunning commander, leading a horde of goblins and other nefarious creatures, such as horned devils, trolls, and hobgoblins, represented by twelve awesome miniatures included in the box. Your mission is to recruit troops, strategically position them on the modular terrain tiles that form the battlefield, and then dictate their actions with order cards, equipping them with spells and items to crush the enemy's morale. While each Dungeon Command box is designed as a playable faction for a single player, quick-start rules allow two players to face off in a shorter version using only the contents of one box. The game is ideal for two players, but with some adjustments in the advanced rules, it's possible to expand the fun to up to four participants. The cool thing is that it integrates with other Dungeon Command boxes, like Blood of Gruumsh and Curse of Undeath, and even with popular Dungeons & Dragons board games, such as Castle Ravenloft and The Legend of Drizzt, expanding your game options and scenarios.
Gallery
Box and component photos
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Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Wizards of the Coast
Designer
Chris Dupuis, Kevin Tatroe, Peter Lee, Rodney Thompson
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can play Dungeon Command: Tyranny of Goblins?
The game is primarily designed for two players, offering a tactical duel experience. However, advanced rules allow for adjustments so that up to four players can participate.
What is the average game duration?
A game of Dungeon Command: Tyranny of Goblins typically takes about 90 minutes. Quick-start rules can shorten this time for a more agile experience.
Is the game complex for beginners?
With a BGG weight of 2.71, it's considered medium complexity. It's not an entry-level game, but players with some experience in tactical board games should adapt well. Hand management and tactical decisions require some strategy.
What are the main components of the game?
The box is packed with twelve detailed miniatures of creatures like goblins, hobgoblins, a troll, and a horned devil, plus order cards, creature cards, and modular tiles to set up the battlefield.
Do I need other Dungeon Command boxes to play?
No, Tyranny of Goblins is a complete and playable faction on its own. However, the series is modular, and you can combine different boxes to expand your faction options and battle scenarios, or even integrate with other D&D board games.
Is the game language dependent?
Yes, the game has moderate language dependency. The cards contain important text for creature abilities and orders, so having a translation or knowing English is helpful to get the most out of it.
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