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rating
Ludopedia
6.9
rating
BGG
Our Verdict
Ideal for those seeking fast, chaotic fun with a D&D theme. A perfect filler game!
Highlights
- Extremely quick matches
- Simple and intuitive rules
- Vibrant and funny art
- High player interaction
Keep in mind
- Lack of strategic depth
- Early player elimination
FOR GENRE FANS
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If you're looking for fast-paced, no-nonsense brawling, Dungeon Mayhem is exactly what you need. Forget 50-page rulebooks; the goal here is to enter the dungeon, pick your hero, and start slinging spells and axes until only one person is left standing. It's a frantic card game where the objective is simple: survive while trying to knock everyone else down.
You can take on the role of four iconic characters, each with their own deck and playstyle. There's Sutha the Barbarian, who uses whirling axes to heal herself while crushing the party; Azzan the Wizard, who can swap hit points with opponents via a vampiric touch; Lia the Radiant Paladin; and Oriax the Clever Rogue.
The dynamic is pure chaos. You manage your hand, play attack, defense, or special ability cards, and try to predict your friends' moves. It's the kind of game where friendships are tested, as the 'Take That' mechanic is strong: if you can screw over your neighbor to win, you probably will. Matches are incredibly short, lasting about 10 minutes, making it the perfect filler between larger games or for those who want to start playing without spending hours learning complex rules. Kyle Ferrin's art sets a comedic and vibrant tone, turning the desperate fight for glory into a visual party. Get ready for plenty of laughs, some betrayals, and the satisfaction of being the last adventurer surviving in the dungeon!
You can take on the role of four iconic characters, each with their own deck and playstyle. There's Sutha the Barbarian, who uses whirling axes to heal herself while crushing the party; Azzan the Wizard, who can swap hit points with opponents via a vampiric touch; Lia the Radiant Paladin; and Oriax the Clever Rogue.
The dynamic is pure chaos. You manage your hand, play attack, defense, or special ability cards, and try to predict your friends' moves. It's the kind of game where friendships are tested, as the 'Take That' mechanic is strong: if you can screw over your neighbor to win, you probably will. Matches are incredibly short, lasting about 10 minutes, making it the perfect filler between larger games or for those who want to start playing without spending hours learning complex rules. Kyle Ferrin's art sets a comedic and vibrant tone, turning the desperate fight for glory into a visual party. Get ready for plenty of laughs, some betrayals, and the satisfaction of being the last adventurer surviving in the dungeon!
GALLERY
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In English
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Mechanics
Categories
Families
Publisher
Wizards of the Coast
Designer
Jordan Comar, Roscoe Wetlaufer
Artist
Kyle Ferrin
Is the game hard to learn?
Not at all! The rules are super simple, and you'll learn by playing the first match in a few minutes.
How long does a match last?
It's lightning fast! Matches usually last around 10 minutes.
Do I need to know D&D to enjoy it?
Nope. While it uses the theme, the game is standalone and anyone can play.
How many people can play?
From 2 to 4 players. The more people, the more chaos and fun.
Is it suitable for children?
Yes, because it's simple and visually appealing, it's great for introducing kids to the world of card games.
Is there a lot of strategy?
It's not a deep strategic game. The focus is on immediate fun and aggressive player interaction.