Our Verdict
RECOMMENDED
If you like quick retro‑themed games, Elevenses serves up elegant fun in 30 minutes.
Highlights
- Smooth hand management
- Unexpected interactions
- Short play time
Keep in mind
- Light learning curve
- Needs printing
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About the game
What you do in a play session
Elevenses is a light, charming card game that whisks players into the elegant drawing rooms of the 1920s, where socialites vie to serve the finest morning tea. At the start of each round everyone receives an identical set of eleven tea cards, each bearing a point value and a special ability. Interestingly, the lower the point number, the more potent the power – a "less is more" twist that often catches players off guard.
The core action is placing a card into one of several spots on the table; when you do, you usually pick up the card that was already there, forcing you to think twice before swapping. This constant swapping creates a hand‑management puzzle where you must balance hunting low‑value, high‑power cards with keeping a solid overall score. The round ends when someone plays the "Elevenses" card, signalling that tea time is over. At that moment players total the values of the cards remaining in their area, and the highest total earns victory points. The ultimate goal is to reach seven or more points, indicating you have served the most refined teas of the season.
The game also includes the "Elevenses: The Special Guests" expansion, already packed inside. Here each player gets a secret guest card that will appear only if the right combination of tea cards is played – an extra layer of strategy that can dramatically boost your tea's value. Because everything fits into a small print‑and‑play package, Elevenses is perfect for quick 30‑minute sessions, ideal for 2‑4 players who enjoy period themes, hand‑management mechanics, and light player interaction. While simple, the game demands careful planning and attention to opponents' moves, ensuring each playthrough feels fresh and full of tiny surprises.
The core action is placing a card into one of several spots on the table; when you do, you usually pick up the card that was already there, forcing you to think twice before swapping. This constant swapping creates a hand‑management puzzle where you must balance hunting low‑value, high‑power cards with keeping a solid overall score. The round ends when someone plays the "Elevenses" card, signalling that tea time is over. At that moment players total the values of the cards remaining in their area, and the highest total earns victory points. The ultimate goal is to reach seven or more points, indicating you have served the most refined teas of the season.
The game also includes the "Elevenses: The Special Guests" expansion, already packed inside. Here each player gets a secret guest card that will appear only if the right combination of tea cards is played – an extra layer of strategy that can dramatically boost your tea's value. Because everything fits into a small print‑and‑play package, Elevenses is perfect for quick 30‑minute sessions, ideal for 2‑4 players who enjoy period themes, hand‑management mechanics, and light player interaction. While simple, the game demands careful planning and attention to opponents' moves, ensuring each playthrough feels fresh and full of tiny surprises.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
REC
3
REC
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Adventureland Games, Grail Games
Designer
David Harding (II)
Artist
TJ Lubrano
Community
Data from BoardGameGeek
3,209owners
282wishlist
30want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
2 to 4 players.
How long does a game take?
About 30 minutes per game.
What is the game's complexity?
Light (weight 1.4/5), suitable for beginners and casual gamers.
What components are needed?
A set of 11 cards per player, the Elevenses card, and optionally the guest expansion. All can be printed at home.
Who will enjoy the 1920s tea theme?
Fans of historical settings, light card games, and hand‑management mechanics.
Do I need to buy translated cards?
No, but using a translated sheet or printing the English cards is recommended.
Is the "The Special Guests" expansion included?
Yes, the six‑card expansion is bundled with the base game.
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