Cover of the game First Class: Module G – The Magician

First Class: Module G – The Magician

Hans im Glück · Board game · 2018
Ludopedia
— Ludopedia
BoardGameGeek
7.1 BoardGameGeek
Players
2–4 · best 3
Play Time
40–80 min
Weight
Weight 3.0/5
Year
Year 2018
Minimum age
Minimum age 14+
Buy
— rating Ludopedia
7.1 rating BoardGameGeek
Our Verdict
FOR GENRE FANS

Module G brings an unusual passenger that adds a layer of suspense and surprise to your First Class games. It is ideal for those who have mastered the base game and are looking for a dash of unpredictability without increasing complexity. The experience maintains the strategic essence but introduces tricks that can turn the game in your favor or confuse your opponents.

Highlights
  • Adds surprise to drafting
  • Easy to integrate
  • Maintains strategic depth
  • Fun and mysterious theme
Keep in mind
  • Depends on draft luck
  • Limited promo content
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About the game

What you do in a play session

If you are already a frequent traveler in First Class, get ready for an unusual stop in Transylvania. Module G, titled 'The Magician', brings a mysterious passenger to your train who promises to shake up everyone's strategy. You know that 'is he a good guy or a villain?' vibe? That is exactly the mood of this module. When selecting the Magician cards from the display, you don't have absolute certainty about what you are bringing to your carriage, which adds a layer of uncertainty and that thrill we all love.

The big draw here is how these magic tricks interact with the route-building and card-management mechanics you already know. While you try to optimize your trains and secure the best points, the Magician's tricks serve both to propel you toward victory and to leave your opponents scratching their heads, wondering how you pulled that move off. It is content that doesn't radically change the base game, but adds that extra spice for those who have already memorized all the cards and want a fresh challenge.

Since it is an expansion focused on promotional cards, Module G is perfect for those who want to renew interest at the table without having to learn a new, complex rulebook. The experience remains focused on efficiency and good use of drafting, but now with an element of surprise that can be the difference between a narrow victory or being left behind at the station. If you enjoy First Class and want a bit more controlled chaos, this is the addition your box was missing. It is quick to include, easy to understand, and brings a very welcome thematic charm to your railway games.

Best player count

BGG community vote

2–4 players
2 REC
3 BEST
4 REC

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Promotional: Cards
Publisher Hans im Glück
Designer Helmut Ohley
Artist Michael Menzel

Community

Data from BoardGameGeek

859owners
71wishlist
43want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
Do I need the base game to play Module G?
Yes, it is an expansion and requires the original First Class to play.
Does Module G increase playtime significantly?
No, it is quite subtle and does not add significant time to your games.
How many players can use this expansion?
The module supports the same player count as the base game: 2 to 4 players.
Does this expansion change the core rules?
No, it simply adds Magician cards that bring new effects to the display.
Who is Module G recommended for?
For players who are already familiar with First Class and want to spice up their sessions.

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