Module G brings an unusual passenger that adds a layer of suspense and surprise to your First Class games. It is ideal for those who have mastered the base game and are looking for a dash of unpredictability without increasing complexity. The experience maintains the strategic essence but introduces tricks that can turn the game in your favor or confuse your opponents.
- Adds surprise to drafting
- Easy to integrate
- Maintains strategic depth
- Fun and mysterious theme
- Depends on draft luck
- Limited promo content
About the game
What you do in a play session
The big draw here is how these magic tricks interact with the route-building and card-management mechanics you already know. While you try to optimize your trains and secure the best points, the Magician's tricks serve both to propel you toward victory and to leave your opponents scratching their heads, wondering how you pulled that move off. It is content that doesn't radically change the base game, but adds that extra spice for those who have already memorized all the cards and want a fresh challenge.
Since it is an expansion focused on promotional cards, Module G is perfect for those who want to renew interest at the table without having to learn a new, complex rulebook. The experience remains focused on efficiency and good use of drafting, but now with an element of surprise that can be the difference between a narrow victory or being left behind at the station. If you enjoy First Class and want a bit more controlled chaos, this is the addition your box was missing. It is quick to include, easy to understand, and brings a very welcome thematic charm to your railway games.
Gallery
Box and component photos
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Best player count
BGG community vote
Soundtrack
Ambience suggested by Melodice
Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to play Module G?
Does Module G increase playtime significantly?
How many players can use this expansion?
Does this expansion change the core rules?
Who is Module G recommended for?
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