Our Verdict
RECOMMENDED
Perfect for those who want the TTR experience in a quick, bite-sized dose. Great for families and beginners!
Highlights
- Ultra-fast 15-minute games
- Simple and intuitive rules
- Charming and thematic components
- Excellent gateway into the hobby
Keep in mind
- Lacks strategic depth for veterans
- Small map limits exploration
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About the game
What you do in a play session
Ever wanted the Ticket to Ride experience without spending two hours at the table? Ticket to Ride: London is exactly that. It takes the core essence of the series — collecting cards, claiming routes, and completing destinations — and condenses it into a vibrant map of 1970s London. The main draw here is the speed: a game lasts no more than 15 minutes, making it perfect for a quick break or for those who want to play several rounds in a row.
Instead of trains, you're managing the iconic double-decker buses. The flow is simple and snappy: on your turn, you either draw transportation cards (from the deck or the five face-up options), claim a route by spending the matching colors, or gamble on drawing new destination tickets. There's even a 'wildcard' in the form of an open bus that acts as any color, which is a lifesaver when you're stuck.
The tension ramps up as the bus supply dwindles. Once a player is down to just two buses, the countdown begins, and everyone gets one final turn to seal their connections. When calculating the score, you earn points for the routes you claimed, the destination tickets you completed, and by linking entire districts (groups of 2 to 4 locations). But be careful: if you're too ambitious and leave tickets unfinished, they'll subtract points from your total. It's a game of fast-paced strategy where every route choice can either block an opponent or pave your way to victory. Ideal for those who love network building but want something dynamic without the complexity of massive maps.
Instead of trains, you're managing the iconic double-decker buses. The flow is simple and snappy: on your turn, you either draw transportation cards (from the deck or the five face-up options), claim a route by spending the matching colors, or gamble on drawing new destination tickets. There's even a 'wildcard' in the form of an open bus that acts as any color, which is a lifesaver when you're stuck.
The tension ramps up as the bus supply dwindles. Once a player is down to just two buses, the countdown begins, and everyone gets one final turn to seal their connections. When calculating the score, you earn points for the routes you claimed, the destination tickets you completed, and by linking entire districts (groups of 2 to 4 locations). But be careful: if you're too ambitious and leave tickets unfinished, they'll subtract points from your total. It's a game of fast-paced strategy where every route choice can either block an opponent or pave your way to victory. Ideal for those who love network building but want something dynamic without the complexity of massive maps.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
REC
3
BEST
4
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Days of Wonder, ADC Blackfire Entertainment, Galápagos Jogos
Designer
Alan R. Moon
Artist
Cyrille Daujean, Julien Delval
Community
Data from BoardGameGeek
16,089owners
629wishlist
69want to play
Frequently Asked Questions
Quick answers before you buy
How long does a game take?
It's super fast! The game is designed to finish in no more than 15 minutes.
Is it hard to learn?
Not at all! If you've played any Ticket to Ride, you'll get it in 2 minutes. If not, the rules are very simple and intuitive.
How many people can play?
2 to 4 players, which makes the dynamics quite competitive on the small map.
What's the difference from the original game?
Besides the London map and shorter playtime, you use buses instead of trains and there's district scoring.
Is it suitable for children?
Yes, it's excellent for kids and families due to its simplicity and short duration.
Do I need other games from the series to play?
No, it is a complete and standalone game.
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