7.3
rating
Ludopedia
6.7
rating
BGG
Our Verdict
A deck-builder without the deck, perfect for fast-paced strategy and total control.
Highlights
- Unique and addictive hand-building
- Total strategic card control
- Fast-paced gameplay
- Fun direct player interaction
Keep in mind
- Language dependency (text heavy)
- Can be aggressive for casuals
RECOMMENDED
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If you love the feeling of building a powerful deck but hate the downtime of shuffling piles of cards, Grifters is your new obsession. Forget traditional deck-building; here, you're building your hand of specialists. Set in the gritty Dystopian Universe, you take on the role of a crime boss aiming to dominate the underworld. The real game-changer is the control: all your specialist cards are always either in your hand or in play, giving you total strategic mastery over your moves.
The game operates on a three-'night' rotation system within your hideout. You play your agents, they advance through the nights, and once their time is up, they return to your hand. It's a constant cycle of planning and execution. Your goal is simple yet dangerous: recruit the best criminals, complete shady jobs, and steal every cent possible from the corrupt government, greedy corporations, and, of course, your rivals.
You can play a single specialist for a unique ability or combine a whole team to pull off more complex missions. But watch out: this is a battlefield of conflicting interests. With 'Take That' mechanics, you'll want to sabotage your neighbors just as much as you want to line your pockets. It's a fast-paced, tense experience perfect for those who enjoy precise resource management. Get ready to cheat with style and build the most feared criminal empire in the dystopia!
The game operates on a three-'night' rotation system within your hideout. You play your agents, they advance through the nights, and once their time is up, they return to your hand. It's a constant cycle of planning and execution. Your goal is simple yet dangerous: recruit the best criminals, complete shady jobs, and steal every cent possible from the corrupt government, greedy corporations, and, of course, your rivals.
You can play a single specialist for a unique ability or combine a whole team to pull off more complex missions. But watch out: this is a battlefield of conflicting interests. With 'Take That' mechanics, you'll want to sabotage your neighbors just as much as you want to line your pockets. It's a fast-paced, tense experience perfect for those who enjoy precise resource management. Get ready to cheat with style and build the most feared criminal empire in the dystopia!
GALLERY
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In English
2
REC
3
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4
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Mechanics
Categories
Families
Publisher
Jacksmack Games, Heidelberger Spieleverlag, Indie Boards & Cards
Designer
Dave Fulton, Jacob Tlapek
Artist
Dave Fulton, Jarek Nocoń
How long does a game take?
Usually between 30 to 45 minutes, it's very dynamic.
Is the game very complex?
The weight is light, but it requires attention to managing cards through the 'nights'.
Does it work well with only 2 players?
Yes, but the fun and interaction increase as you add more players.
Do I need to know English to play?
Yes, the game has a significant text dependency on the cards.
What's the main difference from a standard deck-builder?
You don't shuffle cards back into a deck; they rotate through a turn-based system.