8.6
rating
Ludopedia
7.9
rating
BGG
Our Verdict
A tactical medieval soccer duel that blends sports with miniature combat.
Highlights
- Deep and tactical strategy
- Great guild variety
- Awesome playbook system
- Dynamic and intense combat
Keep in mind
- Requires resource management
- Moderate language dependency
RECOMMENDED
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
Imagine soccer, but strip away the pristine pitch and throw in a heavy dose of medieval combat and fantasy. Guild Ball is the kind of skirmish game that will keep you on the edge of your seat as you balance field tactics with pure brawling. Here, you step into the shoes of a guild coach, commanding a squad of six players in a frantic race to reach 12 points. But hold on, it's not just about kicking the ball; you score points by making goals, taking out regular players, or even knocking out the opponent's mascot!
The strategic depth is the real star here. The game employs an action point system and a brilliant 'playbook' mechanic. Instead of just rolling dice and accepting the outcome, successful rolls unlock specific tactical options from your playbook—ranging from heavy tackles to game-changing maneuvers. It's a constant game of resource management: you must carefully manage your Influence to perform actions and build Momentum to trigger special plays or even heal your players.
What makes Guild Ball truly stand out is the variety. With 11 unique guilds (and more on the way), each boasting its own distinct playstyle, no two matches are ever the same. It's a duel of wits and positioning, where resource management and reading the board are vital to keep your guild on top. If you love miniatures, combat strategy, and a dash of sports, get your playbook ready!
The strategic depth is the real star here. The game employs an action point system and a brilliant 'playbook' mechanic. Instead of just rolling dice and accepting the outcome, successful rolls unlock specific tactical options from your playbook—ranging from heavy tackles to game-changing maneuvers. It's a constant game of resource management: you must carefully manage your Influence to perform actions and build Momentum to trigger special plays or even heal your players.
What makes Guild Ball truly stand out is the variety. With 11 unique guilds (and more on the way), each boasting its own distinct playstyle, no two matches are ever the same. It's a duel of wits and positioning, where resource management and reading the board are vital to keep your guild on top. If you love miniatures, combat strategy, and a dash of sports, get your playbook ready!
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
In English
2
BEST
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Steamforged Games Ltd.
Designer
Mat Hart, Richard Loxam
Artist
Doug Telford
847
owners
0
wishlist
0
played
847
interactions
How long does a game take?
Usually between 60 to 75 minutes, depending on the intensity of the combat.
How many players can play?
The game is focused on a 2-player duel.
Is the game complex?
With a weight of 3.8, it's a mid-to-heavy tactical game. It requires careful resource management.
Do I need extra miniatures?
The game comes with what's needed for standard guilds, but the expansion potential is huge.
Who is this game for?
For fans of miniature wargames, tactical strategy games, and those who enjoy fantasy/sports themes.