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rating
Ludopedia
7.3
rating
BGG
Our Verdict
FOR GENRE FANS
For solo wargamers and history buffs: *Hapsburg Eclipse* puts you in charge of an empire on the brink.
Highlights
- Relentless narrative tension
- Great historical simulation
- Multiple crisis fronts
Keep in mind
- May frustrate beginners
- Dice randomness
Rules manual not indexed yet
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About the game
What you do in a play session
In *Hapsburg Eclipse*, you take command of the Austro-Hungarian Empire during World War I, struggling to survive the Russian onslaught and conquer the Serbs in the south. This solitaire *States of Siege* game pits you against multiple battlefronts while managing internal crises and growing German influence. Every choice matters: send troops to the Eastern Front? Suppress rebellions? And what happens when Romania and Italy join the fray? The pressure is relentless, and the empire’s collapse might be closer than you think. With card-driven events, dice rolls, and point-to-point movement, the game captures the chaos and complexity of war. Bonus: if you own *Ottoman Sunset* (its sister game), you can combine both for an even grander solo or cooperative experience. Can you prevent the Habsburg eclipse?
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Tabletop Tycoon Inc., Tycoon Games, Victory Point Games
Designer
Darin A. Leviloff
Artist
The Creation Studio, Tim Allen
Community
Data from BoardGameGeek
1,100owners
371wishlist
89want to play
Frequently Asked Questions
Quick answers before you buy
How long does a game take?
Around 30 minutes — quick but intense.
Do I need to know the *States of Siege* series?
Nope! Standalone, but series fans will spot the DNA.
Is it too complex?
BGG weight 2.2: approachable for wargames, but demands adaptive strategy.
Do I need *Ottoman Sunset* to play?
No, but combining both (rules included) unlocks a grander campaign.
Any special components?
Map, cards, tokens — functional, no artistic fluff.
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