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rating
Ludopedia
7.7
rating
BGG
Our Verdict
FOR GENRE FANS
A vibrant, full-scale campaign simulation for history buffs!
Highlights
- Realistic campaign simulation
- Detailed historical maps
- Dynamic gameplay pace
- Easy to learn
Keep in mind
- Strictly two-player focus
- Variable playtime
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About the game
What you do in a play session
If you think wargames are always about a single, isolated battle, get ready to change your mind! Here Come the Rebels is the second gem in Avalon Hill's 'Great Campaigns of the American Civil War' series, and it brings something quite different: a full simulation of a two-week military campaign during the American Civil War. Instead of focusing solely on a single day's clash, this game lets you experience the full pace of the Antietam campaign, fighting for control over Maryland.
The game pits the Union player against the Confederate player. The South's goal is to secure Maryland, while the Union must drive the Rebel army out of the state at all costs. What's truly impressive is the scale: the game features highly detailed maps based on actual historical archives, depicting the roads, railroads, rivers, and mountains of Northern Virginia and Maryland in 1862. Each turn represents one full day of movement and strategic decision-making.
The gameplay is dynamic and avoids the static feel of many wargames. By incorporating dice rolls for combat and a system that includes elements like weather (rain), command paralysis, and railroad logistics, every session feels unpredictable and exciting. The system is intuitive enough that introductory scenarios can be finished in about an hour, but for those who love deep strategy, advanced versions are available that can last for hours. It is the perfect choice for players who want to understand the logistics and tension of a real military campaign, offering depth without being purely mathematical.
The game pits the Union player against the Confederate player. The South's goal is to secure Maryland, while the Union must drive the Rebel army out of the state at all costs. What's truly impressive is the scale: the game features highly detailed maps based on actual historical archives, depicting the roads, railroads, rivers, and mountains of Northern Virginia and Maryland in 1862. Each turn represents one full day of movement and strategic decision-making.
The gameplay is dynamic and avoids the static feel of many wargames. By incorporating dice rolls for combat and a system that includes elements like weather (rain), command paralysis, and railroad logistics, every session feels unpredictable and exciting. The system is intuitive enough that introductory scenarios can be finished in about an hour, but for those who love deep strategy, advanced versions are available that can last for hours. It is the perfect choice for players who want to understand the logistics and tension of a real military campaign, offering depth without being purely mathematical.
Gallery
Box and component photos
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Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
The Avalon Hill Game Co
Designer
Joseph M. Balkoski
Artist
Charles Kibler, Keith Rocco
Community
Data from BoardGameGeek
1,219owners
106wishlist
38want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
The game is designed for a head-to-head confrontation between 2 players (Union vs. Confederate).
How long does a game last?
It depends on the scenario! It can be a quick 1-hour session or an epic journey lasting several hours.
Is the game very complex?
It is quite accessible for a wargame, with easy-to-understand introductory scenarios, yet it offers depth for experienced players.
What exactly does the game simulate?
The Antietam campaign during the American Civil War, focusing on army movements and logistics in Maryland.
Does the game use dice?
Yes, dice rolls are used to resolve combat between units.
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