High Noon

AHA Spielezeitung · Board game · 1987
7.5 Ludopedia BGG 4–2 45 min
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7.5 rating Ludopedia
rating BGG
Our Verdict
RECOMMENDED

Fans of quick bluffing and racing games will enjoy High Noon. It's a mix of strategy and luck, perfect for playing with friends.

Highlights
  • Fast and dynamic
  • Bluffing and strategy
  • Easy to learn
Keep in mind
  • Can be random
  • Limited to 4 players
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About the game

What you do in a play session

High Noon is a racing and bluffing game where each player has a token and a set of cards numbered from 1 to 6. The board has 12 spaces, representing 12 consecutive races. Each turn, all players simultaneously play a card to move their tokens. Passing other players costs 2 movement points, but landing on an occupied space makes you forfeit the race. The finish line shifts forward by 7 spaces after each race. The player with the most points after 12 races wins. It's a fast-paced game full of twists, where you need to guess others' moves and manage your cards wisely.

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Game details

Mechanics, categories, families and credits

Categories

Publisher AHA Spielezeitung
Designer Gerhard E. Kodys

Community

Data from BoardGameGeek

2owners

Frequently Asked Questions

Quick answers before you buy

5 questions
How many players can play?
High Noon is for 4 players.
How long does a game last?
About 45 minutes.
Is it hard to learn?
No, the rules are simple and the game is easy to pick up.
Does it require a lot of luck?
There's an element of luck, but strategy and bluffing are more important.
Who is this game for?
For those who like fast games with bluffing and a bit of competition.

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