Our Verdict
RECOMMENDED
Perfect for couples or pairs who love cooperation with a touch of suspense and narrative. The highlight is the creative adaptation of trick-taking for a cooperative mode.
Highlights
- Engaging narrative campaign
- Innovative trick-taking mechanic
- Fast and dynamic matches
- Immersive Victorian atmosphere
Keep in mind
- Limited to only two players
- Initial learning curve
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About the game
What you do in a play session
Ever wondered about the tension of trying to be an exemplary citizen while hiding an inner monster that the police are desperate to arrest? In Jekyll & Hyde vs Scotland Yard, you and your partner dive into this psychological duality in a unique cooperative challenge. You take on the role of Dr. Jekyll — the gentle and respected physician — but simultaneously, you must deal with the chaotic nature of Mr. Hyde, who has left a trail of crimes across London.
This game is a standalone spin-off of Jekyll vs. Hyde and utilizes trick-taking mechanics in a very unconventional way. Instead of competing to see who wins more rounds, you must coordinate your plays to balance the two personalities and, above all, stay ahead of Scotland Yard's investigation. The experience is structured as a campaign, divided into chapters. This means you aren't just playing isolated matches, but rather progressing through a story where each mission has its own specific objectives that must be met to advance the plot.
The real charm here is the hand management and communication limits. You can't simply tell your partner everything you hold, creating that feeling of 'I'm trying to help you, but I can't tell you exactly how'. It's a game of precision and synergy, where every card played can be the difference between maintaining the facade of a good doctor or being handcuffed by London detectives. If you enjoy narrative-driven, short games that test cooperation under pressure, this title is a perfect fit. It's the ideal blend of card strategy and the gothic, mysterious atmosphere of Victorian London.
This game is a standalone spin-off of Jekyll vs. Hyde and utilizes trick-taking mechanics in a very unconventional way. Instead of competing to see who wins more rounds, you must coordinate your plays to balance the two personalities and, above all, stay ahead of Scotland Yard's investigation. The experience is structured as a campaign, divided into chapters. This means you aren't just playing isolated matches, but rather progressing through a story where each mission has its own specific objectives that must be met to advance the plot.
The real charm here is the hand management and communication limits. You can't simply tell your partner everything you hold, creating that feeling of 'I'm trying to help you, but I can't tell you exactly how'. It's a game of precision and synergy, where every card played can be the difference between maintaining the facade of a good doctor or being handcuffed by London detectives. If you enjoy narrative-driven, short games that test cooperation under pressure, this title is a perfect fit. It's the ideal blend of card strategy and the gothic, mysterious atmosphere of Victorian London.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Mandoo Games, 25th Century Games, Arrakis Games, Blackrock Games, Broadway Toys LTD, Geronimo Games, Nice Game Publishing, Reflexshop, RollinGames
Designer
Gaëtan Beaujannot, Geonil, Olivier Cipière
Artist
Vincent Dutrait
Community
Data from BoardGameGeek
3,877owners
1,077wishlist
133want to play
Frequently Asked Questions
Quick answers before you buy
Do I need to have played the first Jekyll vs. Hyde to understand it?
Nope! It's a standalone game, so you can jump straight in without any worries.
How long does each match last?
Sessions are quite fast, averaging around 20 minutes per chapter.
Is the game hard to learn?
The weight is moderate (2.11). If you're familiar with trick-taking games, you'll get it quickly; otherwise, the learning curve is gentle.
Does the language influence the gameplay much?
Hardly. There's very little text and most of it is easily memorizable, so the language barrier is low.
Can I play with more than two people?
No, the game design is exclusively for 2 players.
Is it more focused on story or rules?
It's a balance. The story guides the progression through chapters, but victory depends entirely on your card strategy.
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