5.7
rating
Ludopedia
7.4
rating
BGG
Our Verdict
Perfect for those who love fast, tactical duels with an engaging literary theme.
Highlights
- Quick and dynamic gameplay
- Trick-taking with an original twist
- Literary theme very well applied
- Easy to learn, hard to master
Keep in mind
- Strictly limited to two players
- Can be punishing for beginners
RECOMMENDED
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
Ever thought about making a deal with the devil? In Faust vs Mephisto, that's exactly what's happening. On one side, we have Faust, a man driven by insatiable curiosity and a desire for worldly glory. On the other, Mephisto, the demon offering wealth and pleasure in exchange for something far more precious. The game transforms this philosophical and literary clash into a tactical card duel for two players, where tension is constant and every move can seal the fate of the soul at stake.
The dynamics revolve around a trick-taking system, but with an interesting twist: the goal isn't just to 'win' the round, but to balance the conquest of domains. Over two rounds, Faust must explore four different domains. The danger lies in the extremes. If Faust is too efficient and takes all the cards of a suit, or too negligent and takes none, Mephisto claims that domain. It's a game of precision and control, where you need to know exactly how much you want to win to avoid handing the advantage to your opponent.
If Mephisto manages to dominate two or more of these territories, he wins the match and claims Faust's soul. Otherwise, Faust resists the temptations and achieves redemption. With quick matches lasting between 10 and 25 minutes, the game is ideal for those seeking an intense mental challenge without spending hours at the table. It's the kind of game that seems simple at first glance but requires you to read your opponent and manage your hand carefully to avoid the demon's traps. Can you keep your composure against Mephisto's promises, or will you end up signing the contract?
The dynamics revolve around a trick-taking system, but with an interesting twist: the goal isn't just to 'win' the round, but to balance the conquest of domains. Over two rounds, Faust must explore four different domains. The danger lies in the extremes. If Faust is too efficient and takes all the cards of a suit, or too negligent and takes none, Mephisto claims that domain. It's a game of precision and control, where you need to know exactly how much you want to win to avoid handing the advantage to your opponent.
If Mephisto manages to dominate two or more of these territories, he wins the match and claims Faust's soul. Otherwise, Faust resists the temptations and achieves redemption. With quick matches lasting between 10 and 25 minutes, the game is ideal for those seeking an intense mental challenge without spending hours at the table. It's the kind of game that seems simple at first glance but requires you to read your opponent and manage your hand carefully to avoid the demon's traps. Can you keep your composure against Mephisto's promises, or will you end up signing the contract?
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
2
BEST
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Mandoo Games, 25th Century Games, Nice Game Publishing
Designer
Geonil
Artist
Javier González Cava
Is the game complex?
Not really! It has a weight of 2/5, so the rules are simple, but the strategy of knowing when to win or lose a trick is where the depth lies.
How long does a match last?
It's quite fast, between 10 and 25 minutes. Great as a filler between larger games.
Can I play with more than two people?
No, the game was designed exclusively for a duel between two players.
Do I need to know the story of Faust to play?
It's not necessary, but knowing the work makes the experience much more immersive!
What is the main goal?
If you are Faust, you must avoid taking all or none of the cards of a suit so that Mephisto doesn't claim the domains.