Kaivai

Pfifficus Spiele · Board game · 2005
8.5 Ludopedia 7.0 BGG 3–4 · best 4 120 min Weight 3.7/5
Buy
8.5 rating Ludopedia
7.0 rating BGG
Our Verdict
RECOMMENDED

Fans of economic games with negotiation and strategy will love Kaivai. A game that blends island building, fishing, and auctions in a unique way!

Highlights
  • Smart auction mechanics
  • Challenging resource management
  • Immersive tropical theme
Keep in mind
  • Oversized box with wasted space
  • Can be slow with indecisive players
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About the game

What you do in a play session

Kaivai is an economic strategy game where you build and expand tropical islands, fish, and trade with shells that lose value over time. The game starts with an auction to determine turn order — the highest bidder goes first but also pays more for new islands. Each player has six different actions available, but repeating an action gets increasingly expensive. The game's currency (shells) depreciates each round, and fish rot if not used in time. After eight rounds, the player with the most points wins, earned through island control and smart resource management. Get ready for a game full of negotiations, strategies, and a bit of dice luck!

Rules videos

Learn by watching before you open the box

1 videos

Best player count

BGG community vote

3–4 players
3 REC
4 BEST

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Components: HexHex7 Grids Country: Vanuatu Region: Oceania Theme: Tropical Islands
Publisher Pfifficus Spiele
Designer Anselm Ostertag, Helge Ostertag
Artist Anselm Ostertag

Community

Data from BoardGameGeek

511owners
374wishlist
193want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
How many players can play?
3 to 4 players.
What's the average playtime?
About 2 hours.
Is it hard to learn?
It's medium-heavy (3.7/5 on BGG), so some experience with strategy games helps.
Does it take up a lot of table space?
Yes, the box is huge (45x35cm), but the board itself doesn't take up as much space.
Is there language dependency?
No, components are language-independent.

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