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Ask anything about Keyflower: Keymelequin: rules, setup, components, complexity, price, or whether it fits your group.
Perfect for those who have mastered the base game and want new ways to create color combos. Adds layers of diplomacy without overcomplicating things.
- Easier cooperation between opposing colors
- New strategic combo possibilities
- Seamless integration with other expansions
- Requires the base game to play
- Very limited content (mini-expansion)
About the game
What you do in a play session
Sven arrives at the port at the end of spring and acts as the great peacemaker between the blue and yellow factions. Paulo disembarks at the end of summer, playing a similar role but focusing on the bridge between the red and green factions. In practice, this means they facilitate cooperation and teamwork between colors that would normally struggle to interact, unlocking powerful combos and strategies that wouldn't be possible in the base game.
It's the kind of addition that is small in volume but shifts the game's gears, bringing new interaction possibilities and forcing players to rethink their village compositions. Keep in mind that, as with any expansion, you need the Keyflower base game to play. The good news is that Keymelequin is highly versatile: you can use it alone with the base game or mix it with any other expansions or promotional tiles you already have in your collection. If you love optimizing every detail of your economy and want to see how diplomacy between colors can change the course of the match, this content is a must-have.
Expansion for
Published additional content
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Rules manual
Official PDF file
Best player count
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Soundtrack
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Where to Buy
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