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rating
Ludopedia
6.5
rating
BGG
Our Verdict
A frantic and funny card filler, perfect for those who love testing their luck!
Highlights
- Super fast rounds
- Very simple rules
- Constant discard tension
- Highly portable
Keep in mind
- Heavy luck element
- Limited deep strategy
RECOMMENDED
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Ever had that moment where you're holding a hand full of bad cards and have to decide: do I try to make it work or do I just quit now before things get worse? That is the exact tension found in L.L.A.M.A.! This is a super fast, addictive card game where your main goal is... to have the lowest score possible. Yes, you heard that right! Instead of accumulating points, you want to get rid of them.
The game plays out in rounds where you try to discard cards following a numerical sequence (1 to 6) or by using the dreaded Llama cards. If a 6 is on top of the discard pile, you can play a 6 or a Llama. If a Llama is on top, you can play another Llama or a 1. The big dilemma is the 'Push Your Luck' element: you can draw a new card to try and keep the sequence going, but if that card turns out to be a Llama, you'll end up with a heavy penalty when the round ends.
When you decide you can't risk it anymore, you 'freeze' your hand. The round ends when someone empties their hand or when everyone decides to stop. At the end, the cards left in your hand count as points against you. Number cards are worth their face value, but Llamas are the real nightmare, worth 10 points all at once. The game ends when someone reaches 40 points, and the player with the lowest total score wins. It's simple, it's funny, and it's perfect to take anywhere or play as a quick filler between heavy gaming sessions!
The game plays out in rounds where you try to discard cards following a numerical sequence (1 to 6) or by using the dreaded Llama cards. If a 6 is on top of the discard pile, you can play a 6 or a Llama. If a Llama is on top, you can play another Llama or a 1. The big dilemma is the 'Push Your Luck' element: you can draw a new card to try and keep the sequence going, but if that card turns out to be a Llama, you'll end up with a heavy penalty when the round ends.
When you decide you can't risk it anymore, you 'freeze' your hand. The round ends when someone empties their hand or when everyone decides to stop. At the end, the cards left in your hand count as points against you. Number cards are worth their face value, but Llamas are the real nightmare, worth 10 points all at once. The game ends when someone reaches 40 points, and the player with the lowest total score wins. It's simple, it's funny, and it's perfect to take anywhere or play as a quick filler between heavy gaming sessions!
GALLERY
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In English
2
OK
3
REC
4
BEST
5
BEST
6
REC
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Mechanics
Categories
Families
Publisher
AMIGO, 64 Ounce Games, 999 Games, Brain Games, Broadway Toys LTD, Egmont Polska, Fractal Juegos, Gigamic, Giochi Uniti, Hasbro, Kaissa Chess & Games, Kikigagne?, Korea Boardgames, Lautapelit.fi, Mercurio, MINDOK, Möbius Games, PaperGames (III), Piatnik, Swan Panasia Co., Ltd., VR Distribution
Designer
Reiner Knizia
Artist
Barbara Spelger, Rey Sommerkamp, Tomasz Samojlik
18,817
owners
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How long does a game last?
It's very quick! Each game takes about 20 minutes.
Is it a hard game?
Not at all. The rules are so simple anyone can learn in two minutes.
How many players can play?
It works great with 2 to 6 players.
What is the recommended age?
Since it's based on numbers and luck, kids and adults enjoy it equally.
Is it a strategy game?
It's more about quick decision-making and risk management than heavy strategy.
What happens if I'm left with a Llama?
You get a 10-point penalty, so try to avoid that at all costs!