Luna

Hall Games, Tasty Minstrel Games, Dexker Games · Board game · 2010
1–4 · best 4 Solo 60–100 min Weight 3.3/5
8.0 rating Ludopedia
7.3 rating BGG
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8.0 rating Ludopedia
7.3 rating BGG
Our Verdict

If you love tactical games with a lunar twist, Luna will light up your nights.

Highlights
  • Strategic influence play
  • Dynamic modular board
  • Robust solo mode
  • Engaging lunar theme
Keep in mind
  • Short playtime may feel tight
  • Moderate complexity demands focus
  • Limited components might bother
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About the game
Luna is a tactical strategy game that places you in the shoes of religious Order leaders, each vying for the favor of the enigmatic Moon Priestess. The board consists of a set of islands that shift positions each game, creating a dynamic setting that demands constant adaptation. Players command a group of novices who move between islands along fixed routes, and every placement decision can open or close influence opportunities. Building shrines, working at the temple, and participating in rites generate influence points, but the real challenge lies in maximizing those points while blocking rivals. The game offers a robust solo mode, allowing players to test individual strategies in an environment that simulates Order competition. With a playtime of roughly 25 to 30 minutes per game, Luna blends simple rules with deep decision-making, making it perfect for those who enjoy board games that require strategic thinking and careful planning. The lunar theme and mysterious atmosphere add an immersive layer that elevates the experience, while the modular board mechanic ensures every game is unique.
Rules videos

In English

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Game details

Categories

Families

Category: Combinatorial Digital Implementations: Yucata Players: Games with Solitaire Rules Theme: Temple
Publisher Hall Games, Tasty Minstrel Games, Dexker Games, Maldito Games, MS Edizioni, PaperGames (III), Pegasus Spiele, Z-Man Games
Designer Stefan Feld
Artist Klemens Franz, Scott Hartman
Frequently Asked Questions
How many players can play?
1 to 4 players. The solo mode is equally engaging.
What is the average playtime?
Between 25 and 30 minutes, depending on the number of players.
How complex is the game?
Moderate. It requires strategic planning and attention to novice routes.
What components are included?
Modular board, novice tokens, influence markers, cult cards, and a rulebook.
Who is the target audience?
Players who enjoy board games focused on strategy, influence, and religious or mystical themes.
Is there a solo mode?
Yes, there are specific solo rules that preserve the same influence dynamics.
What is the difference between editions?
The latest edition offers higher quality components and rule tweaks for better balance.