Our Verdict
RECOMMENDED
Perfect for those who love heavy Eurogames and enjoy planning combos. The highlight is the blend of secret planning and the tower's randomness.
Highlights
- Very tactile cube tower
- Deep strategic planning
- Satisfying action progression
- High-quality components
Keep in mind
- Steep initial learning curve
- Considerable playtime
Rules manual not indexed yet
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About the game
What you do in a play session
Get ready to fight for influence in the streets of Marrakech! In Marrakesh, you lead one of the city's most powerful families with a single goal: earn the most honorable titles and become the legendary 'Obermufti'. To achieve this, you'll need to manage your assistants and resources with surgical precision, balancing immediate actions with long-term investments.
The game dynamics are split into three rounds, each consisting of four turns. The heart of the experience lies in simultaneous selection: behind your screen, you secretly choose colored cylinders. These cylinders determine where your assistants are allocated, defining which actions you can perform. But here comes the twist: all cylinders are dropped into the famous cube tower. The tower randomizes the output; some pieces get stuck, some fall through, and some from previous rounds might finally emerge.
During the collection phase, you select colors and take cylinders that have passed through the tower to enhance your future actions. It's an engine-building game where the actions you take now make subsequent actions more potent. You accumulate wealth, which can be traded for political influence, and chase bonuses that accelerate your progress. The player who best knows when to invest in upgrades and when to convert wealth into prestige will emerge victorious. With Stefan Feld's signature, expect a game with deep strategic layers, where every color choice and every cylinder recovered from the tower could be the difference between glory and oblivion.
The game dynamics are split into three rounds, each consisting of four turns. The heart of the experience lies in simultaneous selection: behind your screen, you secretly choose colored cylinders. These cylinders determine where your assistants are allocated, defining which actions you can perform. But here comes the twist: all cylinders are dropped into the famous cube tower. The tower randomizes the output; some pieces get stuck, some fall through, and some from previous rounds might finally emerge.
During the collection phase, you select colors and take cylinders that have passed through the tower to enhance your future actions. It's an engine-building game where the actions you take now make subsequent actions more potent. You accumulate wealth, which can be traded for political influence, and chase bonuses that accelerate your progress. The player who best knows when to invest in upgrades and when to convert wealth into prestige will emerge victorious. With Stefan Feld's signature, expect a game with deep strategic layers, where every color choice and every cylinder recovered from the tower could be the difference between glory and oblivion.
Expansions
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
REC
3
BEST
4
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Queen Games, Devir, Evrikus, Moon3 Inc., Playfun Games, White Goblin Games
Designer
Stefan Feld
Artist
Franz Vohwinkel, Patricia Limberger
Community
Data from BoardGameGeek
7,757owners
2,115wishlist
362want to play
Frequently Asked Questions
Quick answers before you buy
Is the game too complex?
It's considered an 'Expert' game. If you're used to modern Euros, you'll be fine, but it might be a challenge for beginners.
How long does a game take?
Expect to spend about 2 hours. It's a substantial game, so clear your schedule for a proper session.
Is the cube tower just for show?
Not at all! It's central to the mechanics, as it determines which cylinders become available to upgrade your actions.
Does it work well with 2 players?
Yes, the game is balanced for 2 to 4 players, keeping the tension of the influence struggle intact.
Who would I recommend this game to?
Anyone who enjoys resource management, engine building, and fans of designers like Stefan Feld.
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