If you enjoy abstract strategy games with few rules but deep tactical depth, Micro Dojo is for you! It's a quick, intense duel that fits in your pocket.
- Deep strategy in short time
- Challenging piece movement
- Perfect for two players
- Portable and quick to play
- Restrictive movement rule
- Can feel a bit abstract
- Strictly a two-player game
About the game
What you do in a play session
With quick games lasting around 20 minutes and a pocket-friendly size, Micro Dojo is perfect for those seeking a no-strings-attached dose of strategy. You'll control Ninja, Samurai, Sumo, and Geisha meeples, each with unique abilities, to gather resources, build up the town, and most importantly, complete the Shogun's tasks to earn points.
The twist lies in the movement restriction: you cannot move the last piece that was moved by either player. This creates a tight board full of difficult decisions, where anticipating your opponent's moves is crucial. Each turn is a dance of precision and efficiency, where the timing of activating scoring objectives can be the difference between victory and defeat. It's like an intense sparring match where every move must be calculated. The game ends when the last objective is triggered or one of the Daimyos reaches 7 points. Who will be the most cunning and conquer the town?
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
Soundtrack
Ambience suggested by Melodice
Where to Buy
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Price history — last 6 months (lowest new offer)
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
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