—
rating
Ludopedia
7.8
rating
BGG
Our Verdict
RECOMMENDED
If you love auctions and building combos, Nains offers strategic fun in 45 minutes.
Highlights
- Varied auction mechanics
- Stunning thematic cards
- Gentle learning curve
Keep in mind
- Requires focus on bids
- Some rounds may drag
Rules manual not indexed yet
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About the game
What you do in a play session
Welcome to the Lands of Arran, a setting where dwarves from five distinct orders — Shield, Forge, Temple, Talion and Wanderer — vie for your favor. Each order supplies a character with unique abilities, making the choice of who to hire as strategic as the bidding itself. The core of Nains is a blend of auction types: sealed bids, constrained bids and selection order bids, all happening while players simultaneously choose their actions. This mix creates a game where you must balance the coins in your purse, anticipate opponents' bids, and assemble the optimal dwarf lineup for points.
Set collection mechanics kick in when you gather dwarves of the same order or combine complementary abilities, generating scoring bonuses. The game runs about 45 minutes and supports 2 to 5 players, making it great for intense duels or small groups. The production features beautifully illustrated cards that echo Nicolas Jarry's comic universe, adding visual charm to the fantasy‑mythology theme. Despite the seemingly complex auctions, the rules are lean and a 2.5/5 weight indicates a gentle learning curve, allowing newcomers to jump in without fear.
Throughout the match, money management is crucial: saving early on lets you snap up powerful dwarves later, while overspending can leave you without strategic options. Nains therefore fuses auction tactics with set collection, all wrapped in a light, thematically rich card game, perfect for fans of economic decisions and a dash of dwarf fantasy.
Set collection mechanics kick in when you gather dwarves of the same order or combine complementary abilities, generating scoring bonuses. The game runs about 45 minutes and supports 2 to 5 players, making it great for intense duels or small groups. The production features beautifully illustrated cards that echo Nicolas Jarry's comic universe, adding visual charm to the fantasy‑mythology theme. Despite the seemingly complex auctions, the rules are lean and a 2.5/5 weight indicates a gentle learning curve, allowing newcomers to jump in without fear.
Throughout the match, money management is crucial: saving early on lets you snap up powerful dwarves later, while overspending can leave you without strategic options. Nains therefore fuses auction tactics with set collection, all wrapped in a light, thematically rich card game, perfect for fans of economic decisions and a dash of dwarf fantasy.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
REC
3
BEST
4
REC
5
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
GRRRE Games
Designer
Serge Laget
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can join?
2 to 5 players.
How long does a game last?
Approximately 45 minutes.
What is the game's complexity?
Weight 2.5/5, considered easy to moderate.
What components are included?
Dwarf cards, action cards, coin tokens, and a scoring marker.
Do I need to master advanced auctions?
Not really; the rules are straightforward, but mastering bidding strategies takes some practice.
Who is the game best suited for?
Fans of auctions, set collection, and dwarf‑themed fantasy.
Are expansions planned?
No expansions have been announced so far.
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