7.1
rating
Ludopedia
7.2
rating
BGG
Our Verdict
Traditional card game lovers craving strategy will adore this: easy to learn but packed with sneaky decisions.
Highlights
- Minimal setup (just a deck)
- Brilliant bidding twist
- Fun math tension
Keep in mind
- Limited direct interaction
- Best with 3 players
RECOMMENDED
Rules manual not indexed yet
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Ninety-Nine is a classic trick-taking game with a strategic twist: you must bid how many tricks you'll win, but here's the kicker — your bid cards also set your target! Using a traditional deck (6 through Ace, plus an optional Joker), each player sets aside three cards to bid — their suits determine your trick goal (clubs = +3, hearts = +2, spades = +1, diamonds = 0). Hit the exact number? Bonus points! Want a bigger challenge? Declare your bid cards face-up for open information, or even reveal your entire hand to multiply rewards. While ideal for 3 players, it adapts well for 2 to 5 (with variants). Expect bluffs, quick math, and that delicious tension of almost — but not *quite* — nailing your bid.
GALLERY
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2
OK
3
BEST
4
OK
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Mechanics
Categories
Families
Publisher
(Web published), Games and Puzzles (magazine)
Designer
David Parlett
312
owners
0
wishlist
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played
312
interactions
Is the Joker necessary?
Modern versions skip it, but the original Joker acts as an unbeatable trump card.
Does it work with 2 players?
Yes, but uses a dummy hand — the game shines brightest with 3.
Can I use a standard deck?
Absolutely! Just remove cards 2 through 5 (or use 6 through Ace as in the original).
How is this different from the adding Ninety-Nine game?
Completely different games — this is about trick-taking and bids, the other is about summing cards without hitting 99.
Is it hard to learn?
Not at all! Rules take 5 minutes, but mastering bids takes a few rounds.