Onirim

Z-Man Games, Filosofia Éditions, Hobby Japan · Board game · 2010
1–2 · best 1 Solo 15 min Weight 1.7/5
7.0 rating Ludopedia
6.6 rating BGG
Buy
7.0 rating Ludopedia
6.6 rating BGG
Our Verdict
HIGHLY RECOMMENDED

If you love strategic planning with a dash of dreamlike mystery, Onirim will capture your imagination.

Highlights
  • Strategic planning
  • Key cards
  • Memory challenges
  • Cooperative play
Keep in mind
  • Short playtime
  • Medium complexity
  • Limited deck
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About the game

What you do in a play session

Onirim invites you to become a Dreamwalker lost in a labyrinth of dreams, where each corridor holds secrets and doors that must be discovered before the dreamtime runs out. The game is played with a deck of cards that includes doors, keys, moons, suns, and nightmares that appear randomly, requiring you to plan your moves carefully. On each turn you can choose to explore a room, use key cards to open doors, or wait for same‑color cards to appear in sequence to reveal a door. The hand‑management mechanic forces you to decide when to discard valuable key cards or keep color cards for future combinations, while nightmares add a risk element that can delay your progress. The game can be played solo or cooperatively with a partner, both competing against the game itself to collect the eight doors before the deck runs out. Three independent mini‑expansions expand the experience: “The Towers” brings cards that allow more searching and deck manipulation, “Happy Dreams and Dark Premonitions” adds time‑bombs that block progress at predictable moments and allies that can be helpful or treacherous, and “The Book of Steps Lost and Found” introduces a random order of doors and the possibility of using discarded cards to cast spells that help complete the mission. Each expansion keeps the essence of exploration, strategic planning, and card management, but requires you to adapt your strategies to new challenges. Onirim delivers a short experience, about 15 minutes, that combines fantasy, labyrinth exploration, and a dose of psychological tension, making it an excellent game for those who enjoy mental challenges and immersive dream narratives.

Rules videos

Learn by watching before you open the box

2 videos

Best player count

BGG community vote

1–2 players
1 BEST
2 REC

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Game details

Mechanics, categories, families and credits

Families

Digital Implementations: Google Play Players: Games with Solitaire Rules Players: Two-Player Only Games Setting: Oniverse Theme: Dreams / Nightmares
Publisher Z-Man Games, Filosofia Éditions, Hobby Japan, Lacerta, Pegasus Spiele
Designer Shadi Torbey
Artist Élise Plessis

Frequently Asked Questions

Quick answers before you buy

6 questions
How many players can play?
The game can be played solo or with a second player.
How long does a game last?
Each session typically lasts about 15 minutes.
What is the game's complexity?
Onirim has medium complexity, requiring planning, memory, and card management.
What components are included?
The deck includes 58 labyrinth cards, 10 nightmare cards, 8 door cards, 3 key cards, 4 moon cards, and 9 sun cards, plus expansions that add new cards and rules.
Is the game suitable for children?
Yes, from age 8 with supervision, as it involves logic and strategy.
Are there expansions available?
Yes, three independent mini‑expansions broaden the experience with new cards and mechanics.

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