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rating
Ludopedia
5.8
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
Trick‑taking fans who love time‑paradox twists will find PARADOMINETOR a blast.
Highlights
- Temporal‑phase trumps
- Fast, bite‑size gameplay
- Engaging sci‑fi theme
Keep in mind
- Short 15–20 min
- 3–5 players
- 15‑trick format
Rules manual not indexed yet
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About the game
What you do in a play session
PARADOMINETOR is a Japanese trick‑taking game that casts players as leaders of time‑travel organizations all racing to reach the Space‑Time Management Bureau first. Instead of conventional cards, the game uses chips with two sides: the front displays suit and rank, while the back shows a temporal phase – past, present or future. Each chip has a unique combination, giving the set a truly distinct feel. The core mechanic follows the classic follow‑suit rule: if you have a card of the led suit you must play it, otherwise you may play any card. When two or more chips of the same suit and rank appear on the table they become trumps. At that point the temporal side decides the outcome: the chip representing the earliest phase (past) wins the trick, while the latest (future) earns only half a point. Present‑phase chips sit between these extremes. The game unfolds over 15 tricks, and the player who amasses the most points – whole or half – takes the victory. With 3 to 5 players and a playtime of just 15 to 20 minutes, PARADOMINETOR is perfect for quick sessions or for introducing newcomers to trick‑taking games. The futuristic theme, coupled with the simplicity of the trick‑taking mechanic, makes it an accessible yet strategically rich title, especially when deciding when to deploy a temporal trump or when to hold onto high‑value chips for critical moments. The time‑paradox motif not only adds visual flair, but also reinforces the logic that every choice can ripple across subsequent temporal phases. Players keep their chips hidden behind a personal screen, ensuring that only they can see their hand, much like in many card games. The temporal‑trump mechanic layers additional strategy, as players must anticipate not only who has the highest card, but also which temporal phase could prove most advantageous at that moment. Earning half points for later‑phase chips introduces a calculated risk element: sometimes it pays to sacrifice a full point to secure greater control over the table. The 15‑trick structure keeps tension high, as each trick can dramatically shift the standings. For fans of fast games, sci‑fi themes, and trick‑taking puzzles that challenge logic, PARADOMINETOR delivers a short yet memorable experience.
Gallery
Box and component photos
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Best player count
BGG community vote
3
REC
4
REC
5
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Publisher
こぐま工房 (Koguma Koubou)
Designer
Masakazu Takizawa (たきざわ まさかず)
Artist
Masakazu Takizawa (たきざわ まさかず)
Community
Data from BoardGameGeek
57owners
9wishlist
3want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
PARADOMINETOR supports 3 to 5 players.
What is the typical game length?
About 15 to 20 minutes, ideal for quick sessions.
What is the complexity level?
Moderate; it requires following suit and timing the use of temporal trumps.
What components are included?
48 chips, player screens, a board, and rulebook.
Who is the target audience?
Fans of trick‑taking, sci‑fi themes, and time‑based mechanics.
How does the half‑point scoring work?
A chip from a later time phase that wins a trick earns half a point, adding a calculated risk element.
Are there any expansions available?
No official expansions exist; the base game is complete as is.
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